My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Battle Ram Wizard Executioner Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram Wizard Executioner P.E.K.K.A Electro Wizard
Fireball
Battle Ram Wizard Executioner Electro Wizard
Poison
Wizard Executioner Electro Wizard
Lightning
Battle Ram Wizard Executioner Electro Wizard
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Battle Ram Electro Wizard Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Battle Ram

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Electro Wizard Executioner The Log
Battle Ram
Zap The Log Tornado P.E.K.K.A Electro Wizard
Wizard
Tornado P.E.K.K.A
Tornado
Zap Wizard Executioner P.E.K.K.A Battle Ram The Log
Executioner
Tornado Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Electro Wizard Battle Ram Wizard Executioner The Log
The Log
Battle Ram Zap Tornado Executioner P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Battle Ram

Defense Synergies 5 12

Zap
Electro Wizard Tornado Executioner P.E.K.K.A The Log
Battle Ram
Wizard
Tornado P.E.K.K.A The Log Electro Wizard
Tornado
Wizard Executioner P.E.K.K.A Zap The Log Electro Wizard
Executioner
Tornado Zap The Log
P.E.K.K.A
Tornado The Log Zap Wizard Electro Wizard
The Log
P.E.K.K.A Zap Wizard Tornado Executioner Electro Wizard
Electro Wizard
Zap Wizard Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner The Log Electro Wizard
P.E.K.K.A Zap Executioner The Log Electro Wizard
Tornado P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Zap Executioner Electro Wizard
Tornado Electro Wizard Zap Wizard Executioner
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado
Tornado Electro Wizard
Executioner Electro Wizard Zap Wizard Tornado The Log
Executioner Zap Wizard Tornado Electro Wizard
P.E.K.K.A Zap Wizard The Log Electro Wizard
Wizard Executioner Zap Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A The Log Electro Wizard
Wizard Tornado Executioner P.E.K.K.A Electro Wizard
Zap Wizard Tornado Executioner The Log Electro Wizard
Zap Wizard Tornado Executioner The Log Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Executioner The Log
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A Executioner
Wizard Executioner Zap Tornado Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tornado The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A Wizard Executioner
Wizard Executioner
Electro Wizard Zap Tornado Executioner P.E.K.K.A The Log
Executioner Zap Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log Electro Wizard
The Log
The Log
Wizard Executioner Zap The Log
Wizard Executioner Zap Tornado
Wizard Tornado Executioner The Log
The Log Zap Wizard Tornado Executioner
The Log Zap Wizard Tornado
Tornado Electro Wizard
Zap Wizard Tornado The Log Electro Wizard
Zap Wizard Tornado Executioner
Executioner The Log
Zap The Log
Zap Wizard Executioner The Log
Wizard Executioner The Log
Tornado
Zap Wizard Executioner The Log Electro Wizard
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard Executioner
The Log Zap Wizard Tornado Executioner Electro Wizard
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Wizard Tornado Executioner Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard
Zap Wizard Tornado Executioner Electro Wizard
The Log
Wizard Executioner Electro Wizard
The Log Zap Wizard Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado The Log Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner The Log Electro Wizard

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