My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Executioner P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Inferno Dragon
Barbarian Barrel
Knight Battle Ram Executioner Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Knight Battle Ram Executioner P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Battle Ram Executioner Electro Wizard Inferno Dragon
Poison
Executioner Electro Wizard
Lightning
Knight Battle Ram Executioner Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Tornado Executioner P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Battle Ram Electro Wizard Inferno Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Battle Ram

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Electro Wizard Knight Executioner
Knight
Battle Ram Executioner Zap Electro Wizard
Battle Ram
Zap Knight Tornado P.E.K.K.A Electro Wizard
Tornado
Zap Executioner P.E.K.K.A Battle Ram
Executioner
Knight Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Battle Ram Executioner
Electro Wizard
Zap P.E.K.K.A Knight Battle Ram
Inferno Dragon

Defense Synergies 5 10

Zap
Electro Wizard Knight Tornado Executioner P.E.K.K.A Inferno Dragon
Knight
Executioner Electro Wizard Zap Tornado
Battle Ram
Tornado
Executioner P.E.K.K.A Zap Knight Electro Wizard Inferno Dragon
Executioner
Knight Tornado Zap
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Knight Tornado P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner Electro Wizard
P.E.K.K.A Inferno Dragon Zap Knight Executioner Electro Wizard
Tornado P.E.K.K.A Knight Executioner Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Electro Wizard
Tornado P.E.K.K.A
Tornado Zap Executioner Electro Wizard
Tornado Electro Wizard Inferno Dragon Zap Executioner
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Tornado
Knight Tornado Electro Wizard
Executioner Electro Wizard Zap Knight Tornado
Executioner Inferno Dragon Zap Tornado Electro Wizard
P.E.K.K.A Zap Knight Electro Wizard
Executioner Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Knight Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard Inferno Dragon
Knight Tornado Executioner P.E.K.K.A Electro Wizard
Zap Knight Tornado Executioner Electro Wizard
Zap Tornado Executioner Knight Electro Wizard Inferno Dragon
P.E.K.K.A Tornado Electro Wizard Inferno Dragon
Knight Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Executioner Inferno Dragon
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Zap Knight Tornado Electro Wizard
P.E.K.K.A Knight Executioner Inferno Dragon
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Inferno Dragon
Zap P.E.K.K.A Electro Wizard Knight Tornado Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Knight Executioner
Executioner
Electro Wizard Zap Knight Tornado Executioner P.E.K.K.A Inferno Dragon
Executioner Zap P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner Electro Wizard
Knight
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Tornado Electro Wizard
Zap Knight Tornado Electro Wizard
Zap Tornado Executioner
Knight Executioner
Zap
Zap Executioner
Executioner
Tornado
Zap Executioner Electro Wizard
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Inferno Dragon
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Zap Tornado Executioner Electro Wizard
Knight Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard

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