My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Baby Dragon Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Mega Minion Battle Ram Baby Dragon
Zap
Battle Ram Dark Prince
Barbarian Barrel
Battle Ram Dark Prince
The Log
Battle Ram Dark Prince
Earthquake
Arrows
Royal Delivery
Mega Minion Battle Ram Baby Dragon Dark Prince P.E.K.K.A
Fireball
Mega Minion Battle Ram Baby Dragon
Poison
Mega Minion
Lightning
Mega Minion Battle Ram Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Tornado Baby Dragon Dark Prince Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Tornado Battle Ram Baby Dragon Dark Prince Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Tornado Battle Ram

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Baby Dragon Poison
Battle Ram
Poison The Log Tornado Baby Dragon P.E.K.K.A
Tornado
Baby Dragon P.E.K.K.A Battle Ram Dark Prince Poison The Log
Baby Dragon
Tornado Mega Minion Battle Ram Dark Prince Poison P.E.K.K.A
Dark Prince
Tornado Baby Dragon Poison
Poison
Battle Ram P.E.K.K.A Mega Minion Tornado Baby Dragon Dark Prince The Log
P.E.K.K.A
Tornado Poison Battle Ram Baby Dragon The Log
The Log
Battle Ram Tornado Poison P.E.K.K.A

Defense Synergies 2 14

Mega Minion
Tornado Baby Dragon Dark Prince The Log
Battle Ram
Tornado
P.E.K.K.A Mega Minion Baby Dragon Dark Prince Poison The Log
Baby Dragon
Mega Minion Tornado Dark Prince P.E.K.K.A The Log
Dark Prince
Mega Minion Tornado Baby Dragon Poison The Log
Poison
Tornado Dark Prince The Log
P.E.K.K.A
Tornado The Log Baby Dragon
The Log
P.E.K.K.A Mega Minion Tornado Baby Dragon Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon The Log
P.E.K.K.A Mega Minion Dark Prince The Log
Tornado P.E.K.K.A Mega Minion Dark Prince
P.E.K.K.A Mega Minion Dark Prince
Tornado Dark Prince Poison P.E.K.K.A The Log
Tornado The Log Mega Minion Baby Dragon Dark Prince
Mega Minion Tornado Baby Dragon Poison
Baby Dragon Poison P.E.K.K.A The Log
P.E.K.K.A Tornado
Tornado Dark Prince
Poison Mega Minion Tornado Baby Dragon Dark Prince The Log
Mega Minion Tornado Baby Dragon Poison
P.E.K.K.A Dark Prince The Log
Mega Minion Tornado Baby Dragon Dark Prince Poison P.E.K.K.A The Log
P.E.K.K.A
Tornado P.E.K.K.A The Log
Tornado Dark Prince Poison P.E.K.K.A
Mega Minion Tornado Baby Dragon Dark Prince The Log
Tornado Baby Dragon Poison The Log Mega Minion Dark Prince
P.E.K.K.A Tornado
Dark Prince Baby Dragon Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A
Poison Mega Minion Baby Dragon The Log
P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Tornado The Log
P.E.K.K.A Dark Prince
Poison Tornado Baby Dragon
Dark Prince P.E.K.K.A Mega Minion
P.E.K.K.A Dark Prince
P.E.K.K.A Mega Minion Tornado Baby Dragon Dark Prince Poison The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Dark Prince
P.E.K.K.A Tornado Dark Prince Poison The Log
Dark Prince P.E.K.K.A
Baby Dragon
Mega Minion Tornado Baby Dragon Dark Prince Poison P.E.K.K.A The Log
Poison Mega Minion Baby Dragon Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Tornado Baby Dragon The Log
Baby Dragon Poison The Log
Dark Prince Poison The Log
Poison Baby Dragon Dark Prince The Log
Poison Mega Minion Tornado Baby Dragon
Tornado Baby Dragon Poison The Log
Poison The Log Tornado Baby Dragon
Poison The Log Tornado
Tornado Poison
Poison Tornado Dark Prince The Log
Poison Tornado Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Tornado Poison
Mega Minion Baby Dragon Dark Prince Poison The Log
Tornado Baby Dragon Poison The Log
Baby Dragon Poison The Log
Tornado Poison
Tornado The Log
Baby Dragon Poison The Log
Tornado Poison The Log Baby Dragon Dark Prince
Mega Minion
Poison The Log Tornado Baby Dragon
Tornado Baby Dragon Poison The Log
Poison Tornado Baby Dragon The Log
Poison Tornado Baby Dragon
Mega Minion Poison
Mega Minion
Poison The Log
Poison
P.E.K.K.A
Poison The Log
Dark Prince
Poison Mega Minion Tornado Baby Dragon
The Log
Poison Mega Minion Baby Dragon Dark Prince
The Log Baby Dragon Poison
Tornado Poison
Mega Minion Dark Prince P.E.K.K.A
Tornado Baby Dragon Poison The Log
Tornado Poison
Poison Tornado Baby Dragon Dark Prince The Log

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