My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tombstone Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Minion Horde Mini P.E.K.K.A Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Guards Giant Skeleton
Giant Snowball
Fire Spirit Spear Goblins Minion Horde Tombstone Guards
Zap
Fire Spirit Spear Goblins Minion Horde Tombstone Guards
Barbarian Barrel
Fire Spirit Spear Goblins Tombstone Guards Giant Skeleton
The Log
Fire Spirit Spear Goblins Tombstone Mini P.E.K.K.A Guards Giant Skeleton
Earthquake
Spear Goblins Tombstone Guards
Arrows
Fire Spirit Spear Goblins Minion Horde Tombstone Guards
Royal Delivery
Fire Spirit Spear Goblins Minion Horde Mini P.E.K.K.A Guards Giant Skeleton P.E.K.K.A
Fireball
Minion Horde Tombstone
Poison
Spear Goblins Minion Horde Tombstone Guards
Lightning
Tombstone Mini P.E.K.K.A
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Tombstone Mini P.E.K.K.A Guards Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Tombstone Guards Mini P.E.K.K.A Minion Horde Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Tombstone Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Mini P.E.K.K.A Giant Skeleton
Spear Goblins
Mini P.E.K.K.A Giant Skeleton
Minion Horde
Giant Skeleton
Tombstone
Mini P.E.K.K.A
Fire Spirit Spear Goblins Giant Skeleton
Guards
Giant Skeleton
Fire Spirit Spear Goblins Minion Horde Mini P.E.K.K.A
P.E.K.K.A
Fire Spirit

Defense Synergies 0 13

Fire Spirit
Spear Goblins Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Spear Goblins
Fire Spirit Tombstone Mini P.E.K.K.A Guards Giant Skeleton P.E.K.K.A
Minion Horde
Tombstone
Tombstone
Spear Goblins Minion Horde Guards
Mini P.E.K.K.A
Fire Spirit Spear Goblins Guards
Guards
Spear Goblins Tombstone Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Fire Spirit Spear Goblins Guards
P.E.K.K.A
Fire Spirit Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Tombstone
Minion Horde Mini P.E.K.K.A P.E.K.K.A Tombstone
Minion Horde Mini P.E.K.K.A P.E.K.K.A Fire Spirit Tombstone Giant Skeleton
Minion Horde Mini P.E.K.K.A P.E.K.K.A Tombstone Guards
Tombstone Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Fire Spirit Spear Goblins Guards
Minion Horde Fire Spirit Spear Goblins Tombstone
Giant Skeleton P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A Tombstone
Guards Fire Spirit Spear Goblins Minion Horde Mini P.E.K.K.A Giant Skeleton
Minion Horde Guards Spear Goblins Tombstone Giant Skeleton
Minion Horde Spear Goblins
Minion Horde Tombstone Mini P.E.K.K.A P.E.K.K.A Fire Spirit Guards Giant Skeleton
Fire Spirit Minion Horde Tombstone Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde Tombstone
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Minion Horde Tombstone Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Tombstone Spear Goblins Minion Horde Guards
Fire Spirit Spear Goblins Tombstone Guards Giant Skeleton
Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Spear Goblins Minion Horde Mini P.E.K.K.A Guards Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Spear Goblins Tombstone Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A
Tombstone Guards Giant Skeleton P.E.K.K.A Spear Goblins Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Guards Giant Skeleton P.E.K.K.A Minion Horde
Giant Skeleton P.E.K.K.A Minion Horde Tombstone Mini P.E.K.K.A Guards
Fire Spirit Minion Horde
Mini P.E.K.K.A Guards P.E.K.K.A Spear Goblins Minion Horde Tombstone Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Minion Horde
Minion Horde Giant Skeleton P.E.K.K.A Spear Goblins Tombstone Mini P.E.K.K.A
P.E.K.K.A Minion Horde Tombstone Guards
P.E.K.K.A Minion Horde Tombstone Mini P.E.K.K.A Guards Giant Skeleton
P.E.K.K.A Guards Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Minion Horde Tombstone Guards
Minion Horde
Tombstone Guards Spear Goblins Minion Horde Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Minion Horde Mini P.E.K.K.A Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards Giant Skeleton
Minion Horde Giant Skeleton
Guards Giant Skeleton
Fire Spirit Minion Horde
Fire Spirit Spear Goblins Minion Horde
Fire Spirit Minion Horde
Fire Spirit
Fire Spirit Minion Horde Mini P.E.K.K.A Guards
Minion Horde
Fire Spirit
Fire Spirit
Minion Horde
Spear Goblins Minion Horde
Minion Horde
Minion Horde Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A
Fire Spirit
Minion Horde Giant Skeleton
Minion Horde
Fire Spirit
Minion Horde
Fire Spirit Minion Horde
Minion Horde Guards
Minion Horde Mini P.E.K.K.A
Minion Horde
Minion Horde
P.E.K.K.A Minion Horde Giant Skeleton
Minion Horde Fire Spirit Spear Goblins Tombstone Guards
Fire Spirit
Minion Horde Mini P.E.K.K.A
Giant Skeleton
Minion Horde P.E.K.K.A
Minion Horde Guards Giant Skeleton
Giant Skeleton

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