My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Battle Ram Wizard P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Mega Minion Battle Ram
Zap
Skeletons Battle Ram
Barbarian Barrel
Skeletons Battle Ram Wizard Royal Ghost
The Log
Skeletons Battle Ram
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Battle Ram Wizard P.E.K.K.A Royal Ghost
Fireball
Mega Minion Battle Ram Wizard
Poison
Mega Minion Wizard
Lightning
Mega Minion Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Mega Minion Royal Ghost Fireball Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Mega Minion Royal Ghost

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mega Minion
Fireball
Fireball
Mega Minion Battle Ram The Log
Battle Ram
The Log Fireball P.E.K.K.A Royal Ghost
Wizard
P.E.K.K.A Royal Ghost
P.E.K.K.A
Battle Ram Wizard The Log
The Log
Battle Ram Fireball P.E.K.K.A
Royal Ghost
Battle Ram Wizard

Defense Synergies 2 11

Skeletons
Mega Minion Wizard P.E.K.K.A The Log Royal Ghost
Mega Minion
Skeletons Wizard The Log
Fireball
The Log
Battle Ram
Wizard
Skeletons Mega Minion P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
The Log Skeletons Wizard
The Log
Fireball P.E.K.K.A Skeletons Mega Minion Wizard Royal Ghost
Royal Ghost
Skeletons Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Wizard The Log
P.E.K.K.A Skeletons Mega Minion The Log
P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Skeletons Mega Minion
Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Mega Minion Royal Ghost
Mega Minion Fireball Wizard
Fireball P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Royal Ghost
Skeletons Mega Minion Fireball Wizard The Log Royal Ghost
Mega Minion Fireball Wizard
P.E.K.K.A Skeletons Fireball Wizard The Log
Fireball Wizard Mega Minion P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
Fireball P.E.K.K.A The Log
Wizard Skeletons Fireball P.E.K.K.A
Fireball Mega Minion Wizard The Log Royal Ghost
Wizard The Log Mega Minion Fireball Royal Ghost
P.E.K.K.A
Wizard Royal Ghost Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A Royal Ghost
Fireball Mega Minion Wizard The Log Royal Ghost
P.E.K.K.A Skeletons The Log
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons
Fireball Wizard Skeletons
P.E.K.K.A Skeletons Mega Minion Fireball
P.E.K.K.A
P.E.K.K.A Skeletons Mega Minion Fireball The Log
P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Fireball Wizard
Wizard Fireball
Skeletons Mega Minion Fireball P.E.K.K.A The Log
Mega Minion Fireball Wizard P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Mega Minion
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mega Minion Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Mega Minion
Fireball The Log Wizard Royal Ghost
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Wizard
The Log Fireball Wizard
Fireball
Mega Minion P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log Royal Ghost

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