My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army P.E.K.K.A
Fireball
Minion Horde Wizard Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Valkyrie Minion Horde Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Valkyrie

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Minion Horde Valkyrie
Minion Horde
Zap
Valkyrie
Zap Wizard Tornado P.E.K.K.A
Wizard
Tornado Valkyrie P.E.K.K.A
Rocket
Tornado
Skeleton Army
Tornado
Zap Wizard Rocket P.E.K.K.A Valkyrie
P.E.K.K.A
Zap Tornado Valkyrie Wizard

Defense Synergies 3 11

Zap
Minion Horde Valkyrie Skeleton Army Tornado P.E.K.K.A
Minion Horde
Zap Tornado
Valkyrie
Zap Wizard Tornado P.E.K.K.A
Wizard
Tornado Valkyrie Skeleton Army P.E.K.K.A
Rocket
Tornado
Skeleton Army
Zap Wizard
Tornado
Wizard Rocket P.E.K.K.A Zap Minion Horde Valkyrie
P.E.K.K.A
Tornado Zap Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army P.E.K.K.A Zap Valkyrie
Minion Horde Rocket Skeleton Army Tornado P.E.K.K.A Valkyrie
Minion Horde Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Rocket Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Zap Valkyrie
Minion Horde Rocket Tornado Zap Wizard
Rocket Zap Valkyrie P.E.K.K.A
Minion Horde P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Zap Wizard Tornado
Minion Horde Zap Wizard Tornado
Minion Horde Skeleton Army P.E.K.K.A Zap Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Skeleton Army Zap Minion Horde Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Rocket Skeleton Army Tornado Zap P.E.K.K.A
Minion Horde Wizard Valkyrie Skeleton Army Tornado P.E.K.K.A
Zap Minion Horde Valkyrie Wizard Skeleton Army Tornado
Zap Valkyrie Wizard Tornado
P.E.K.K.A Tornado
Valkyrie Wizard Skeleton Army Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Valkyrie Wizard Rocket
Skeleton Army P.E.K.K.A Zap Minion Horde Valkyrie Rocket
Valkyrie Rocket Skeleton Army P.E.K.K.A Zap Minion Horde Tornado
P.E.K.K.A Minion Horde Valkyrie Skeleton Army
Wizard Rocket Zap Minion Horde Tornado
Rocket Skeleton Army P.E.K.K.A Minion Horde Valkyrie
P.E.K.K.A Minion Horde Valkyrie Skeleton Army
Zap Minion Horde Rocket P.E.K.K.A Valkyrie Skeleton Army Tornado
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Valkyrie
Rocket Skeleton Army P.E.K.K.A Zap Valkyrie Tornado
Rocket Skeleton Army P.E.K.K.A Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army
Skeleton Army Zap Minion Horde Valkyrie Rocket Tornado P.E.K.K.A
Valkyrie Zap Minion Horde Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Rocket
Zap Tornado
Rocket Minion Horde
Valkyrie Rocket
Wizard Rocket Zap Minion Horde Valkyrie
Wizard Zap Minion Horde Rocket Tornado
Minion Horde Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Rocket Minion Horde Tornado
Rocket Zap Minion Horde Valkyrie Wizard Tornado
Zap Wizard Rocket Tornado
Rocket
Minion Horde Rocket
Zap
Rocket Zap Minion Horde Wizard
Minion Horde Wizard Rocket
Rocket Tornado
Minion Horde Rocket
Rocket Zap Wizard
Rocket Zap Valkyrie Wizard Tornado
Rocket Minion Horde
Rocket Wizard Tornado
Rocket Tornado
Rocket Zap Minion Horde
Zap Tornado Valkyrie Wizard
Minion Horde
Zap Wizard Tornado
Zap Wizard Tornado
Rocket Zap Tornado
Zap Minion Horde Wizard Tornado
Zap Rocket Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Rocket
Zap Rocket Minion Horde
P.E.K.K.A Minion Horde
Rocket Wizard
Zap Minion Horde Rocket Skeleton Army
Rocket Zap Wizard Tornado
Minion Horde Valkyrie Wizard Rocket
Zap Wizard
Rocket Zap Tornado
Minion Horde P.E.K.K.A
Zap Minion Horde Rocket Tornado
Zap Rocket Tornado
Zap Rocket Tornado

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