My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince Night Witch
Giant Snowball
Bats Skeleton Army Night Witch
Zap
Bats Skeleton Army Prince Night Witch
Barbarian Barrel
Wizard Skeleton Army Night Witch
The Log
Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army Night Witch
Royal Delivery
Bats Mini P.E.K.K.A Wizard Skeleton Army Prince P.E.K.K.A Night Witch
Fireball
Wizard Skeleton Army Night Witch
Poison
Bats Wizard Skeleton Army Night Witch
Lightning
Mini P.E.K.K.A Wizard Prince Night Witch
Rocket
Wizard Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Freeze Prince P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Mini P.E.K.K.A Freeze Night Witch Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Mini P.E.K.K.A Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A
Bats Wizard
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A
Skeleton Army
Freeze
Prince
Bats Wizard
P.E.K.K.A
Bats Wizard Night Witch
Night Witch
P.E.K.K.A

Defense Synergies 0 13

Bats
Mini P.E.K.K.A Freeze Prince P.E.K.K.A
Mini P.E.K.K.A
Bats Wizard Skeleton Army Freeze
Wizard
Mini P.E.K.K.A Skeleton Army Freeze Prince P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Wizard Freeze Prince
Freeze
Bats Mini P.E.K.K.A Wizard Skeleton Army
Prince
Bats Wizard Skeleton Army
P.E.K.K.A
Bats Wizard
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Prince Night Witch
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Bats Freeze Night Witch
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Night Witch Bats
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Skeleton Army Freeze Bats Night Witch
Bats Wizard Freeze Night Witch
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Prince Night Witch
Skeleton Army Mini P.E.K.K.A Prince Night Witch
Bats Skeleton Army Wizard Freeze Night Witch
Bats Wizard Night Witch
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Night Witch Bats Wizard Freeze
Wizard Skeleton Army Bats Mini P.E.K.K.A Freeze Prince P.E.K.K.A Night Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Prince
Skeleton Army Mini P.E.K.K.A Freeze Prince P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Night Witch
Bats Wizard Skeleton Army Prince Night Witch
Wizard Freeze Bats
Mini P.E.K.K.A P.E.K.K.A Prince
Wizard Skeleton Army Bats Mini P.E.K.K.A Prince P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Mini P.E.K.K.A Wizard Prince
Skeleton Army P.E.K.K.A Bats Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Bats Night Witch
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Prince Night Witch
Wizard Bats Freeze
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Bats Night Witch
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Prince
Freeze P.E.K.K.A Bats Mini P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Mini P.E.K.K.A Prince
Skeleton Army P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Wizard Night Witch
Wizard Skeleton Army
Skeleton Army Bats Mini P.E.K.K.A Freeze Prince P.E.K.K.A Night Witch
Bats Mini P.E.K.K.A Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze Prince
Wizard
Wizard Bats Freeze
Wizard
Wizard Freeze
Wizard
Bats Mini P.E.K.K.A Prince Night Witch
Wizard Prince
Wizard
Freeze
Prince
Wizard
Wizard
Freeze
Bats Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Wizard Prince
Wizard
Prince Night Witch
Wizard
Prince
Freeze Wizard
Wizard
Wizard Prince
Bats Wizard Night Witch
Bats Wizard Freeze
Mini P.E.K.K.A Night Witch
Wizard Night Witch
Freeze
P.E.K.K.A Prince
Wizard
Bats Skeleton Army Freeze Prince Night Witch
Wizard
Freeze
Mini P.E.K.K.A Wizard Prince
Wizard
Prince P.E.K.K.A
Bats Freeze
Bats
Freeze Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: