My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider Skeleton Army
Giant Snowball
Bats Minions Hog Rider Skeleton Army
Zap
Bats Minions Skeleton Army
Barbarian Barrel
Skeleton Army Ice Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Minions Skeleton Army
Royal Delivery
Bats Minions Hog Rider Skeleton Army P.E.K.K.A Ice Wizard
Fireball
Minions Hog Rider Skeleton Army Ice Wizard
Poison
Bats Minions Skeleton Army Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Skeleton Army Ice Wizard Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Skeleton Army

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Minions P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bats Minions Ice Wizard
Minions
Hog Rider Bats Zap P.E.K.K.A
Fireball
Zap Hog Rider
Hog Rider
Bats Zap Minions Fireball
Skeleton Army
P.E.K.K.A
Zap Bats Minions Ice Wizard
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 1 13

Bats
Zap Minions P.E.K.K.A Ice Wizard
Zap
Fireball Bats Minions Skeleton Army P.E.K.K.A Ice Wizard
Minions
Bats Zap P.E.K.K.A Ice Wizard
Fireball
Zap Ice Wizard
Hog Rider
Skeleton Army
Zap Ice Wizard
P.E.K.K.A
Bats Zap Minions Ice Wizard
Ice Wizard
Bats Zap Minions Fireball Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Skeleton Army P.E.K.K.A Bats Zap Minions Ice Wizard
Skeleton Army P.E.K.K.A Bats Minions Ice Wizard
Skeleton Army P.E.K.K.A Bats Minions Ice Wizard
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Bats Zap Minions Ice Wizard
Bats Minions Zap Fireball Ice Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions Skeleton Army Ice Wizard
Skeleton Army Ice Wizard
Bats Minions Skeleton Army Ice Wizard Zap Fireball
Minions Bats Zap Fireball Ice Wizard
Skeleton Army P.E.K.K.A Bats Zap Minions Fireball Ice Wizard
Fireball Skeleton Army Bats Zap Minions P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap Fireball P.E.K.K.A
Bats Minions Fireball Skeleton Army P.E.K.K.A
Fireball Bats Zap Minions Skeleton Army Ice Wizard
Zap Bats Minions Fireball Ice Wizard
P.E.K.K.A
Skeleton Army Bats Minions Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball P.E.K.K.A
Fireball Zap
Skeleton Army P.E.K.K.A Bats Zap Minions
Skeleton Army P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Skeleton Army
Fireball Bats Zap Minions Ice Wizard
Skeleton Army P.E.K.K.A Bats Minions Fireball Ice Wizard
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Bats Minions Fireball Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Minions
Skeleton Army P.E.K.K.A Zap Fireball
Skeleton Army P.E.K.K.A Fireball
Fireball Skeleton Army
Skeleton Army Bats Zap Minions Fireball P.E.K.K.A
Bats Minions Zap Fireball P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Bats Zap Minions Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Bats Minions Fireball
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Bats Zap Fireball Ice Wizard
Zap Bats Minions Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Minions Fireball Skeleton Army
Fireball Zap Ice Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Minions Fireball
Bats Zap Fireball
Zap Fireball

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