My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Dart Goblin Royal Hogs
Zap
Goblin Gang Dart Goblin Royal Hogs
Barbarian Barrel
Goblin Gang Dart Goblin Valkyrie Wizard Royal Hogs
The Log
Goblin Gang Dart Goblin Royal Hogs
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Dart Goblin Royal Hogs
Royal Delivery
Goblin Gang Dart Goblin Valkyrie Wizard Royal Hogs P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Wizard Royal Hogs
Poison
Goblin Gang Dart Goblin Wizard Royal Hogs
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Dart Goblin Fireball Valkyrie Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Dart Goblin Fireball

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Valkyrie Royal Hogs P.E.K.K.A
Dart Goblin
Valkyrie Goblin Gang Royal Hogs P.E.K.K.A The Log
Fireball
Royal Hogs The Log
Valkyrie
Dart Goblin Goblin Gang Wizard Royal Hogs P.E.K.K.A
Wizard
Valkyrie Royal Hogs P.E.K.K.A
Royal Hogs
Goblin Gang Dart Goblin Fireball Valkyrie Wizard The Log
P.E.K.K.A
Goblin Gang Dart Goblin Valkyrie Wizard The Log
The Log
Dart Goblin Fireball Royal Hogs P.E.K.K.A

Defense Synergies 2 13

Goblin Gang
Dart Goblin Valkyrie P.E.K.K.A The Log
Dart Goblin
Goblin Gang Valkyrie P.E.K.K.A The Log
Fireball
The Log Valkyrie
Valkyrie
Goblin Gang Dart Goblin Fireball Wizard P.E.K.K.A The Log
Wizard
Valkyrie P.E.K.K.A The Log
Royal Hogs
P.E.K.K.A
The Log Goblin Gang Dart Goblin Valkyrie Wizard
The Log
Fireball P.E.K.K.A Goblin Gang Dart Goblin Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Valkyrie Wizard The Log
P.E.K.K.A Goblin Gang Dart Goblin Valkyrie The Log
Goblin Gang P.E.K.K.A Dart Goblin Valkyrie
P.E.K.K.A Goblin Gang Dart Goblin Valkyrie
Fireball Valkyrie P.E.K.K.A The Log
Goblin Gang Fireball The Log Dart Goblin Valkyrie
Dart Goblin Goblin Gang Fireball Wizard
Dart Goblin Fireball Valkyrie P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin Valkyrie
Goblin Gang Dart Goblin Valkyrie Fireball Wizard The Log
Goblin Gang Dart Goblin Fireball Wizard
P.E.K.K.A Goblin Gang Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Goblin Gang Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A The Log
Wizard Goblin Gang Fireball Valkyrie P.E.K.K.A
Fireball Goblin Gang Dart Goblin Valkyrie Wizard The Log
Valkyrie Wizard The Log Dart Goblin Fireball
P.E.K.K.A Dart Goblin
Goblin Gang Valkyrie Wizard Dart Goblin Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball P.E.K.K.A
Fireball Goblin Gang Valkyrie Wizard The Log
Goblin Gang P.E.K.K.A Valkyrie The Log
Goblin Gang Valkyrie P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Valkyrie
Fireball Wizard Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Dart Goblin Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin Valkyrie
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A Goblin Gang Fireball Valkyrie Wizard
Wizard Dart Goblin Fireball Valkyrie
Goblin Gang Dart Goblin Fireball Valkyrie P.E.K.K.A The Log
Valkyrie Dart Goblin Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Dart Goblin
Dart Goblin Wizard The Log
Fireball The Log Dart Goblin Wizard
Fireball The Log Dart Goblin Wizard
Goblin Gang Fireball
Dart Goblin Fireball Valkyrie Wizard The Log
Fireball Dart Goblin Wizard
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Wizard The Log
Dart Goblin Fireball Wizard The Log
Fireball
Dart Goblin Fireball Wizard The Log
Dart Goblin Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Dart Goblin Wizard
Fireball Wizard The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin Wizard
The Log Fireball
Fireball Goblin Gang Dart Goblin Valkyrie Wizard
The Log Dart Goblin Fireball Wizard
Fireball
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log

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