My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Flying Machine P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Hogs P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Tombstone Mega Minion Flying Machine Royal Hogs
Zap
Tombstone Flying Machine Royal Hogs
Barbarian Barrel
Tombstone Royal Hogs Magic Archer
The Log
Tombstone Royal Hogs
Earthquake
Tombstone Royal Hogs
Arrows
Tombstone Flying Machine Royal Hogs
Royal Delivery
Mega Minion Flying Machine Royal Hogs P.E.K.K.A Magic Archer
Fireball
Tombstone Mega Minion Flying Machine Royal Hogs Magic Archer
Poison
Tombstone Mega Minion Flying Machine Royal Hogs Magic Archer
Lightning
Tombstone Mega Minion Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Mega Minion Flying Machine Poison Magic Archer Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Mega Minion Flying Machine

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Mega Minion
Poison
Flying Machine
Royal Hogs P.E.K.K.A
Royal Hogs
Flying Machine Poison The Log Magic Archer
Poison
P.E.K.K.A Mega Minion Royal Hogs The Log
P.E.K.K.A
Poison Magic Archer Flying Machine The Log
The Log
Royal Hogs Poison P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Royal Hogs The Log

Defense Synergies 1 10

Tombstone
Mega Minion Flying Machine Poison Magic Archer
Mega Minion
Tombstone Flying Machine The Log
Flying Machine
Tombstone Mega Minion P.E.K.K.A The Log
Royal Hogs
Poison
Tombstone The Log
P.E.K.K.A
The Log Flying Machine
The Log
P.E.K.K.A Mega Minion Flying Machine Poison Magic Archer
Magic Archer
Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion Flying Machine The Log Magic Archer
P.E.K.K.A Tombstone Mega Minion Flying Machine The Log
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Tombstone Mega Minion
Tombstone Poison P.E.K.K.A The Log
The Log Mega Minion Flying Machine Magic Archer
Mega Minion Tombstone Flying Machine Poison Magic Archer
Flying Machine Poison P.E.K.K.A The Log Magic Archer
P.E.K.K.A Tombstone
Poison Tombstone Mega Minion Flying Machine The Log Magic Archer
Mega Minion Flying Machine Poison Magic Archer
Tombstone P.E.K.K.A Flying Machine The Log
Tombstone Mega Minion Poison P.E.K.K.A The Log Magic Archer
P.E.K.K.A Tombstone
P.E.K.K.A The Log
Tombstone Poison P.E.K.K.A
Tombstone Mega Minion Flying Machine The Log Magic Archer
Poison The Log Tombstone Mega Minion Flying Machine Magic Archer
P.E.K.K.A
Flying Machine Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A
Poison Mega Minion Flying Machine The Log Magic Archer
Tombstone P.E.K.K.A The Log
P.E.K.K.A The Log
P.E.K.K.A Tombstone
Poison Flying Machine Magic Archer
P.E.K.K.A Tombstone Mega Minion Flying Machine
P.E.K.K.A
P.E.K.K.A Tombstone Mega Minion Flying Machine Poison The Log Magic Archer
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Tombstone Mega Minion Flying Machine
P.E.K.K.A Poison The Log
P.E.K.K.A Tombstone
Flying Machine Magic Archer
Tombstone Mega Minion Flying Machine Poison P.E.K.K.A The Log Magic Archer
Poison Mega Minion Flying Machine P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Flying Machine The Log
Poison Flying Machine The Log Magic Archer
Flying Machine Poison The Log Magic Archer
Flying Machine Poison The Log
Poison The Log Magic Archer
Poison Mega Minion Flying Machine Magic Archer
Flying Machine Poison The Log Magic Archer
Poison The Log Flying Machine Magic Archer
Poison The Log Flying Machine
Poison
Poison Flying Machine The Log Magic Archer
Poison Flying Machine Magic Archer
Flying Machine Poison The Log Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Poison The Log Magic Archer
Flying Machine Poison The Log Magic Archer
Magic Archer Flying Machine Poison The Log
Poison
Mega Minion Flying Machine Poison The Log Magic Archer
Flying Machine Poison The Log Magic Archer
Poison The Log Magic Archer
Poison
The Log
Flying Machine Poison The Log
Poison The Log Magic Archer
Mega Minion
Poison The Log Flying Machine Magic Archer
Flying Machine Poison The Log Magic Archer
Poison The Log Magic Archer
Poison Flying Machine Magic Archer
Mega Minion Flying Machine Poison
Mega Minion
Poison The Log Magic Archer
Poison Magic Archer
P.E.K.K.A
Poison The Log Magic Archer
Tombstone Flying Machine Magic Archer
Poison Mega Minion Flying Machine Magic Archer
The Log
Poison Mega Minion Flying Machine Magic Archer
The Log Flying Machine Poison Magic Archer
Poison
Mega Minion Flying Machine P.E.K.K.A
Flying Machine Poison The Log Magic Archer
Flying Machine Poison Magic Archer
Poison Flying Machine The Log Magic Archer

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