My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Goblins Balloon
Zap
Goblins Balloon
Barbarian Barrel
Ice Spirit Goblins Executioner
The Log
Ice Spirit Goblins
Earthquake
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Balloon Executioner P.E.K.K.A
Fireball
Balloon Executioner
Poison
Balloon Executioner
Lightning
Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Tornado Balloon Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Tornado

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon P.E.K.K.A Goblins Executioner
Goblins
Ice Spirit Zap
Zap
Ice Spirit Tornado Balloon P.E.K.K.A Goblins Executioner
Rocket
Tornado
Tornado
Zap Rocket Executioner P.E.K.K.A Balloon
Balloon
Ice Spirit Zap Tornado Executioner
Executioner
Tornado Ice Spirit Zap Balloon P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Tornado Executioner

Defense Synergies 4 9

Ice Spirit
Zap Goblins Rocket Tornado Executioner P.E.K.K.A
Goblins
Ice Spirit Zap
Zap
Ice Spirit Goblins Tornado Executioner P.E.K.K.A
Rocket
Tornado Ice Spirit
Tornado
Rocket Executioner P.E.K.K.A Ice Spirit Zap
Balloon
Executioner
Tornado Ice Spirit Zap
P.E.K.K.A
Tornado Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner
P.E.K.K.A Ice Spirit Goblins Zap Executioner
Rocket Tornado P.E.K.K.A Goblins Executioner
P.E.K.K.A Goblins
Rocket Tornado P.E.K.K.A
Tornado Goblins Zap Executioner
Rocket Tornado Ice Spirit Zap Executioner
Rocket Zap P.E.K.K.A
P.E.K.K.A Goblins Tornado
Tornado Ice Spirit Goblins
Goblins Executioner Zap Tornado
Executioner Zap Tornado
P.E.K.K.A Ice Spirit Zap Rocket
Rocket Executioner Ice Spirit Goblins Zap Tornado P.E.K.K.A
P.E.K.K.A
Rocket Tornado Ice Spirit Zap P.E.K.K.A
Goblins Tornado Executioner P.E.K.K.A
Ice Spirit Goblins Zap Tornado Executioner
Zap Tornado Executioner Ice Spirit
P.E.K.K.A Tornado
Goblins Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A
Zap Rocket Executioner
P.E.K.K.A Ice Spirit Goblins Zap Rocket
Rocket P.E.K.K.A Zap Tornado
P.E.K.K.A Executioner
Rocket Executioner Ice Spirit Zap Tornado
Rocket P.E.K.K.A Goblins
P.E.K.K.A
Zap Rocket P.E.K.K.A Ice Spirit Goblins Tornado
P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A Zap Tornado
Rocket P.E.K.K.A Executioner
Executioner
Ice Spirit Goblins Zap Rocket Tornado Executioner P.E.K.K.A
Executioner Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado Executioner
Rocket
Rocket
Rocket Executioner Zap
Executioner Ice Spirit Zap Rocket Tornado
Tornado Executioner
Ice Spirit Zap Tornado Executioner
Zap Tornado
Rocket Goblins Tornado
Rocket Zap Tornado
Zap Rocket Tornado Executioner
Rocket Executioner
Rocket
Zap
Rocket Zap Executioner
Rocket Executioner
Rocket Tornado
Rocket
Rocket Zap Executioner
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Ice Spirit Executioner
Zap Tornado Executioner
Zap Tornado
Rocket Zap Tornado
Zap Tornado Executioner
Zap Rocket Ice Spirit
Zap Rocket
Zap Rocket Ice Spirit
P.E.K.K.A
Rocket
Zap Ice Spirit Rocket
Rocket Zap Tornado Executioner
Rocket Executioner
Zap Executioner
Rocket Zap Tornado
Executioner P.E.K.K.A
Zap Ice Spirit Rocket Tornado
Zap Rocket Tornado Executioner
Zap Rocket Tornado Executioner

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