My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Zappies Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Zappies
Zap
Battle Ram Zappies Bandit
Barbarian Barrel
Ice Spirit Battle Ram Zappies Wizard Bandit
The Log
Ice Spirit Battle Ram Zappies Bandit
Earthquake
Zappies
Arrows
Ice Spirit Zappies
Royal Delivery
Ice Spirit Battle Ram Zappies Wizard P.E.K.K.A Bandit
Fireball
Battle Ram Zappies Wizard Bandit
Poison
Zappies Wizard
Lightning
Battle Ram Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Bandit Fireball Battle Ram Zappies Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Bandit Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram P.E.K.K.A Bandit
Zap
Ice Spirit Fireball Battle Ram P.E.K.K.A Zappies Bandit
Fireball
Zap Battle Ram
Battle Ram
Ice Spirit Zap Bandit Fireball Zappies P.E.K.K.A
Zappies
Zap Battle Ram P.E.K.K.A Bandit
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Ice Spirit Zap Battle Ram Zappies Wizard
Bandit
Battle Ram Ice Spirit Zap Zappies Wizard

Defense Synergies 2 14

Ice Spirit
Zap Fireball Zappies Wizard P.E.K.K.A Bandit
Zap
Ice Spirit Fireball Zappies P.E.K.K.A Bandit
Fireball
Zap Ice Spirit Zappies Bandit
Battle Ram
Zappies
Ice Spirit Zap Fireball P.E.K.K.A Bandit
Wizard
Ice Spirit P.E.K.K.A Bandit
P.E.K.K.A
Ice Spirit Zap Zappies Wizard
Bandit
Ice Spirit Zap Fireball Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Zappies Wizard
P.E.K.K.A Ice Spirit Zap Zappies Bandit
P.E.K.K.A Zappies Bandit
P.E.K.K.A Zappies Bandit
Fireball P.E.K.K.A
Fireball Zap Zappies Bandit
Ice Spirit Zap Fireball Zappies Wizard
Zap Fireball P.E.K.K.A Bandit
Zappies P.E.K.K.A
Ice Spirit Zappies Bandit
Zap Fireball Zappies Wizard Bandit
Zap Fireball Zappies Wizard
P.E.K.K.A Ice Spirit Zap Fireball Zappies Wizard Bandit
Fireball Wizard Ice Spirit Zap Zappies P.E.K.K.A
P.E.K.K.A Zappies Bandit
Ice Spirit Zap Fireball Zappies P.E.K.K.A Bandit
Wizard Fireball Zappies P.E.K.K.A
Ice Spirit Fireball Zap Zappies Wizard Bandit
Zap Wizard Ice Spirit Fireball Zappies Bandit
P.E.K.K.A Zappies
Wizard Fireball Zappies P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Zappies P.E.K.K.A Bandit
Fireball Bandit Zap Wizard
Zappies P.E.K.K.A Bandit Ice Spirit Zap
P.E.K.K.A Zap Fireball Zappies Bandit
P.E.K.K.A Zappies Bandit
Fireball Wizard Ice Spirit Zap Zappies
P.E.K.K.A Fireball Zappies Bandit
P.E.K.K.A Zappies
Zap P.E.K.K.A Ice Spirit Fireball Zappies Bandit
P.E.K.K.A Zappies
P.E.K.K.A Zappies
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Zappies Wizard Bandit
Wizard Fireball Zappies
Zappies Ice Spirit Zap Fireball P.E.K.K.A
Zap Fireball Zappies Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Wizard Zap
Fireball Wizard Ice Spirit Zap
Wizard
Fireball Ice Spirit Zap Wizard
Fireball Zap Wizard Bandit
Fireball
Zap Fireball Wizard Bandit
Fireball Zap Wizard
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Zap Fireball Wizard Bandit
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Ice Spirit Fireball Wizard
Fireball Zap Wizard Bandit
Fireball Zap Wizard Bandit
Fireball Zap Bandit
Zap Fireball Wizard
Zap Ice Spirit Fireball Zappies Wizard
Fireball
Zap Fireball Wizard Bandit
Zap Ice Spirit Fireball Zappies
P.E.K.K.A
Fireball Wizard
Zap Ice Spirit Fireball Zappies Bandit
Fireball Zap Zappies Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Ice Spirit Fireball Zappies
Zap Fireball Zappies
Zap Fireball Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: