My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Hunter P.E.K.K.A Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner Bandit
Giant Snowball
Battle Ram Miner Lumberjack
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Hunter Bandit Electro Wizard Lumberjack
The Log
Battle Ram Hunter Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Battle Ram Hunter P.E.K.K.A Miner Bandit Electro Wizard Lumberjack
Fireball
Battle Ram Hunter Bandit Electro Wizard Lumberjack
Poison
Hunter Electro Wizard
Lightning
Battle Ram Hunter Bandit Electro Wizard Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Bandit Battle Ram Hunter Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Bandit Battle Ram

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Miner Electro Wizard Hunter Bandit Lumberjack
Battle Ram
Zap Bandit Hunter P.E.K.K.A Electro Wizard Lumberjack
Hunter
Zap Battle Ram P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Zap Electro Wizard Battle Ram Hunter Lumberjack
Miner
Zap Bandit Electro Wizard Lumberjack
Bandit
Battle Ram Zap Hunter Miner Electro Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Battle Ram Miner Bandit Lumberjack
Lumberjack
Zap Battle Ram Hunter P.E.K.K.A Miner Bandit Electro Wizard

Defense Synergies 1 13

Zap
Electro Wizard Hunter P.E.K.K.A Miner Bandit Lumberjack
Battle Ram
Hunter
Zap P.E.K.K.A Bandit Electro Wizard Lumberjack
P.E.K.K.A
Zap Hunter Electro Wizard
Miner
Zap
Bandit
Zap Hunter Electro Wizard Lumberjack
Electro Wizard
Zap Hunter P.E.K.K.A Bandit Lumberjack
Lumberjack
Zap Hunter Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Hunter P.E.K.K.A Lumberjack Zap Bandit Electro Wizard
Hunter P.E.K.K.A Lumberjack Bandit Electro Wizard
Hunter P.E.K.K.A Lumberjack Bandit Electro Wizard
P.E.K.K.A Lumberjack
Zap Hunter Bandit Electro Wizard Lumberjack
Hunter Electro Wizard Zap
Zap P.E.K.K.A Bandit Electro Wizard
Hunter P.E.K.K.A Lumberjack
Hunter Miner Bandit Electro Wizard Lumberjack
Electro Wizard Zap Hunter Bandit Lumberjack
Hunter Zap Electro Wizard
Hunter P.E.K.K.A Lumberjack Zap Bandit Electro Wizard
Zap Hunter P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Hunter Bandit Electro Wizard Lumberjack
Zap Hunter P.E.K.K.A Bandit Electro Wizard Lumberjack
Hunter P.E.K.K.A Electro Wizard Lumberjack
Zap Hunter Bandit Electro Wizard Lumberjack
Zap Hunter Bandit Electro Wizard Lumberjack
P.E.K.K.A Hunter Electro Wizard Lumberjack
Hunter P.E.K.K.A Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Hunter Miner Lumberjack
P.E.K.K.A Bandit Lumberjack Zap Hunter Electro Wizard
Hunter P.E.K.K.A Lumberjack Zap Bandit Electro Wizard
P.E.K.K.A Hunter Bandit Lumberjack
Zap Hunter Electro Wizard
P.E.K.K.A Hunter Bandit Electro Wizard Lumberjack
P.E.K.K.A Hunter Lumberjack
Zap P.E.K.K.A Electro Wizard Bandit
P.E.K.K.A
P.E.K.K.A Hunter Lumberjack
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Hunter Bandit Lumberjack
Electro Wizard Zap Hunter P.E.K.K.A Lumberjack
Zap Hunter P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Miner Bandit Electro Wizard
Miner Bandit
Zap
Zap Hunter
Zap Hunter
Miner Zap Bandit
Electro Wizard Lumberjack
Miner Zap Bandit Electro Wizard
Zap
Hunter Miner Bandit
Bandit
Zap
Zap Hunter Bandit
Bandit
Zap Hunter Bandit Electro Wizard
Zap Miner
Zap
Zap Hunter
Miner Zap Hunter Bandit Electro Wizard
Zap Miner Bandit
Miner Zap Bandit
Zap Hunter Electro Wizard
Zap Electro Wizard
Zap Hunter Miner Bandit
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bandit
Zap Hunter Electro Wizard
Miner Hunter Electro Wizard Lumberjack
Zap
Zap
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Miner Bandit Electro Wizard

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