My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Dart Goblin Battle Ram
Zap
Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram Wizard Royal Ghost
The Log
Goblin Gang Dart Goblin Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Battle Ram Wizard P.E.K.K.A Royal Ghost
Fireball
Goblin Gang Dart Goblin Battle Ram Wizard
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Dart Goblin Royal Ghost Fireball Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Dart Goblin Royal Ghost

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Battle Ram P.E.K.K.A Royal Ghost
Dart Goblin
Goblin Gang Battle Ram P.E.K.K.A The Log
Fireball
Battle Ram The Log
Battle Ram
The Log Goblin Gang Dart Goblin Fireball P.E.K.K.A Royal Ghost
Wizard
P.E.K.K.A Royal Ghost
P.E.K.K.A
Goblin Gang Dart Goblin Battle Ram Wizard The Log
The Log
Battle Ram Dart Goblin Fireball P.E.K.K.A
Royal Ghost
Goblin Gang Battle Ram Wizard

Defense Synergies 2 9

Goblin Gang
Dart Goblin P.E.K.K.A The Log
Dart Goblin
Goblin Gang P.E.K.K.A The Log
Fireball
The Log
Battle Ram
Wizard
P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
The Log Goblin Gang Dart Goblin Wizard
The Log
Fireball P.E.K.K.A Goblin Gang Dart Goblin Wizard Royal Ghost
Royal Ghost
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard The Log
P.E.K.K.A Goblin Gang Dart Goblin The Log
Goblin Gang P.E.K.K.A Dart Goblin
P.E.K.K.A Goblin Gang Dart Goblin
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Dart Goblin Royal Ghost
Dart Goblin Goblin Gang Fireball Wizard
Dart Goblin Fireball P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin Royal Ghost
Goblin Gang Dart Goblin Fireball Wizard The Log Royal Ghost
Goblin Gang Dart Goblin Fireball Wizard
P.E.K.K.A Goblin Gang Fireball Wizard The Log
Fireball Wizard Goblin Gang Dart Goblin P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A The Log
Wizard Goblin Gang Fireball P.E.K.K.A
Fireball Goblin Gang Dart Goblin Wizard The Log Royal Ghost
Wizard The Log Dart Goblin Fireball Royal Ghost
P.E.K.K.A Dart Goblin
Goblin Gang Wizard Royal Ghost Dart Goblin Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Royal Ghost
Fireball Goblin Gang Wizard The Log Royal Ghost
Goblin Gang P.E.K.K.A The Log
Goblin Gang P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang
Fireball Wizard Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Dart Goblin Fireball
P.E.K.K.A
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Dart Goblin Fireball
Goblin Gang Dart Goblin Fireball P.E.K.K.A The Log
Dart Goblin Fireball Wizard P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log Royal Ghost
Fireball Dart Goblin The Log Royal Ghost
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball Wizard The Log
Fireball Wizard Dart Goblin
Dart Goblin Wizard The Log
Fireball The Log Dart Goblin Wizard
Fireball The Log Dart Goblin Wizard
Goblin Gang Fireball
Dart Goblin Fireball Wizard The Log
Fireball Dart Goblin Wizard
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Wizard The Log
Dart Goblin Fireball Wizard The Log
Fireball
Dart Goblin Fireball Wizard The Log
Dart Goblin Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Dart Goblin Wizard Royal Ghost
Fireball Wizard The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin Wizard
The Log Fireball
Fireball Goblin Gang Dart Goblin Wizard
The Log Dart Goblin Fireball Wizard
Fireball
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log Royal Ghost

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