My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram Lumberjack
Zap
Minions Battle Ram
Barbarian Barrel
Battle Ram Royal Ghost Electro Wizard Lumberjack
The Log
Battle Ram Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Lumberjack
Fireball
Minions Battle Ram Electro Wizard Lumberjack
Poison
Minions Electro Wizard
Lightning
Battle Ram Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Freeze Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Royal Ghost Battle Ram Freeze Poison Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Royal Ghost Battle Ram Freeze

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram P.E.K.K.A Lumberjack
Battle Ram
Poison Minions Freeze P.E.K.K.A Royal Ghost Electro Wizard Lumberjack
Freeze
Battle Ram Poison
Poison
Battle Ram P.E.K.K.A Freeze Royal Ghost
P.E.K.K.A
Poison Electro Wizard Minions Battle Ram Lumberjack
Royal Ghost
Battle Ram Poison Electro Wizard Lumberjack
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost Lumberjack
Lumberjack
Minions Battle Ram P.E.K.K.A Royal Ghost Electro Wizard

Defense Synergies 0 10

Minions
Freeze P.E.K.K.A Electro Wizard Lumberjack
Battle Ram
Freeze
Minions Electro Wizard Lumberjack
Poison
Electro Wizard
P.E.K.K.A
Minions Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Minions Freeze Poison P.E.K.K.A Royal Ghost Lumberjack
Lumberjack
Minions Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
P.E.K.K.A Lumberjack Minions Electro Wizard
P.E.K.K.A Lumberjack Minions Freeze Electro Wizard
P.E.K.K.A Lumberjack Minions Electro Wizard
Poison P.E.K.K.A Lumberjack
Freeze Minions Royal Ghost Electro Wizard Lumberjack
Minions Electro Wizard Freeze Poison
Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Lumberjack
Royal Ghost Electro Wizard Lumberjack
Minions Poison Electro Wizard Freeze Royal Ghost Lumberjack
Minions Poison Electro Wizard
P.E.K.K.A Lumberjack Minions Freeze Electro Wizard
Minions Freeze Poison P.E.K.K.A Royal Ghost Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Freeze P.E.K.K.A Electro Wizard Lumberjack
Minions Poison P.E.K.K.A Electro Wizard Lumberjack
Minions Royal Ghost Electro Wizard Lumberjack
Freeze Poison Minions Royal Ghost Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Royal Ghost Minions Poison P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Royal Ghost Lumberjack
P.E.K.K.A Lumberjack Minions Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Lumberjack
Poison Minions Freeze Electro Wizard
P.E.K.K.A Minions Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Freeze P.E.K.K.A Electro Wizard Minions Poison
P.E.K.K.A
P.E.K.K.A Minions Lumberjack
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Lumberjack
Electro Wizard Minions Freeze Poison P.E.K.K.A Lumberjack
Minions Poison Freeze P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze Royal Ghost
Poison Royal Ghost Electro Wizard
Poison
Freeze Poison
Poison
Poison Minions Freeze
Poison
Poison Freeze
Poison
Minions Poison Electro Wizard Lumberjack
Poison Electro Wizard
Poison
Poison
Minions Freeze Poison
Poison
Poison
Poison
Freeze Poison
Minions
Poison Electro Wizard
Poison
Minions Poison
Poison
Poison
Freeze Poison
Poison Royal Ghost Electro Wizard
Poison
Poison
Poison Electro Wizard
Electro Wizard Minions Freeze Poison
Poison
Freeze Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Minions Freeze
Poison Electro Wizard
Freeze
Poison Electro Wizard Lumberjack
Poison
Poison
P.E.K.K.A
Minions Freeze Poison Electro Wizard
Poison Electro Wizard
Poison Freeze Royal Ghost Electro Wizard

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