My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Fire Spirit Spear Goblins Musketeer Battle Ram
Zap
Fire Spirit Spear Goblins Battle Ram
Barbarian Barrel
Fire Spirit Spear Goblins Knight Musketeer Battle Ram
The Log
Fire Spirit Spear Goblins Musketeer Battle Ram
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Knight Musketeer Battle Ram P.E.K.K.A
Fireball
Musketeer Battle Ram
Poison
Spear Goblins Musketeer
Lightning
Knight Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Knight Fireball Musketeer Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Knight

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Knight Battle Ram
Spear Goblins
Knight Zap Battle Ram
Zap
Fireball Battle Ram P.E.K.K.A Fire Spirit Spear Goblins Knight Musketeer
Knight
Spear Goblins Musketeer Battle Ram Fire Spirit Zap Fireball
Fireball
Zap Knight Battle Ram
Musketeer
Knight Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Knight Fire Spirit Spear Goblins Fireball Musketeer P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Musketeer Battle Ram

Defense Synergies 4 12

Fire Spirit
Knight Spear Goblins Zap P.E.K.K.A
Spear Goblins
Knight Fire Spirit Zap Musketeer P.E.K.K.A
Zap
Fireball Fire Spirit Spear Goblins Knight Musketeer P.E.K.K.A
Knight
Fire Spirit Spear Goblins Musketeer Zap Fireball
Fireball
Zap Knight Musketeer
Musketeer
Knight Spear Goblins Zap Fireball P.E.K.K.A
Battle Ram
P.E.K.K.A
Fire Spirit Spear Goblins Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Fireball Musketeer
P.E.K.K.A Zap Knight Musketeer
P.E.K.K.A Fire Spirit Knight Musketeer
P.E.K.K.A Knight Musketeer
Fireball P.E.K.K.A
Fireball Fire Spirit Spear Goblins Zap Musketeer
Musketeer Fire Spirit Spear Goblins Zap Fireball
Zap Fireball Musketeer P.E.K.K.A
P.E.K.K.A Musketeer
Knight Fire Spirit Spear Goblins Musketeer
Spear Goblins Zap Knight Fireball Musketeer
Musketeer Spear Goblins Zap Fireball
P.E.K.K.A Fire Spirit Zap Knight Fireball Musketeer
Fire Spirit Fireball Zap P.E.K.K.A
P.E.K.K.A Knight
Zap Fireball P.E.K.K.A
Knight Fireball Musketeer P.E.K.K.A
Fire Spirit Fireball Spear Goblins Zap Knight Musketeer
Zap Fire Spirit Spear Goblins Knight Fireball Musketeer
P.E.K.K.A Musketeer
Fire Spirit Spear Goblins Knight Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Fireball P.E.K.K.A
Fireball Zap Knight Musketeer
P.E.K.K.A Spear Goblins Zap Knight Musketeer
P.E.K.K.A Zap Knight Fireball Musketeer
P.E.K.K.A Knight Musketeer
Fire Spirit Fireball Zap Musketeer
P.E.K.K.A Spear Goblins Knight Fireball Musketeer
P.E.K.K.A Knight
Zap P.E.K.K.A Spear Goblins Knight Fireball
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Fireball
Fireball Musketeer
Spear Goblins Zap Knight Fireball Musketeer P.E.K.K.A
Zap Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer
Fireball
Knight Fireball Musketeer
Fireball Fire Spirit Zap
Fireball Fire Spirit Spear Goblins Zap Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball Musketeer
Zap Knight Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fire Spirit Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Spear Goblins Zap Fireball Musketeer
Fireball Musketeer
Fireball
Fire Spirit Zap Fireball Musketeer
Fire Spirit Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Fire Spirit Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Fire Spirit Spear Goblins Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Knight Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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