My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Battle Ram Furnace P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram
Giant Snowball
Goblins Bats Archers Battle Ram Furnace
Zap
Goblins Bats Archers Battle Ram Furnace
Barbarian Barrel
Goblins Archers Battle Ram Furnace Royal Ghost Magic Archer
The Log
Goblins Archers Battle Ram Furnace
Earthquake
Archers Furnace
Arrows
Goblins Bats Archers Furnace
Royal Delivery
Goblins Bats Archers Battle Ram P.E.K.K.A Royal Ghost Magic Archer
Fireball
Archers Battle Ram Furnace Magic Archer
Poison
Bats Archers Furnace Magic Archer
Lightning
Battle Ram Furnace Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Archers Royal Ghost Battle Ram Furnace Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Archers Royal Ghost

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Battle Ram
Bats
Battle Ram P.E.K.K.A
Archers
Goblins Battle Ram P.E.K.K.A Royal Ghost
Battle Ram
Magic Archer Goblins Bats Archers Furnace P.E.K.K.A Royal Ghost
Furnace
Battle Ram P.E.K.K.A Royal Ghost
P.E.K.K.A
Magic Archer Bats Archers Battle Ram Furnace
Royal Ghost
Archers Battle Ram Furnace Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Royal Ghost

Defense Synergies 0 7

Goblins
Archers Magic Archer
Bats
P.E.K.K.A
Archers
Goblins Furnace P.E.K.K.A
Battle Ram
Furnace
Archers Royal Ghost Magic Archer
P.E.K.K.A
Bats Archers
Royal Ghost
Furnace
Magic Archer
Goblins Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
P.E.K.K.A Goblins Bats Furnace
Furnace P.E.K.K.A Goblins Bats Archers
P.E.K.K.A Goblins Bats Furnace
P.E.K.K.A
Goblins Bats Archers Furnace Royal Ghost Magic Archer
Bats Furnace Archers Magic Archer
P.E.K.K.A Magic Archer
P.E.K.K.A Goblins Furnace
Goblins Archers Royal Ghost
Goblins Bats Archers Furnace Royal Ghost Magic Archer
Bats Archers Furnace Magic Archer
Furnace P.E.K.K.A Bats
Goblins Bats Furnace P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Furnace
Furnace P.E.K.K.A
Goblins Bats Furnace P.E.K.K.A
Goblins Bats Archers Furnace Royal Ghost Magic Archer
Furnace Bats Archers Royal Ghost Magic Archer
P.E.K.K.A
Royal Ghost Goblins Bats Archers Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Furnace P.E.K.K.A Royal Ghost
Archers Royal Ghost Magic Archer
P.E.K.K.A Goblins Bats Furnace
P.E.K.K.A Bats
P.E.K.K.A
Furnace Bats Archers Magic Archer
P.E.K.K.A Goblins Bats Archers Furnace
P.E.K.K.A
P.E.K.K.A Goblins Bats Magic Archer
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A
Archers Furnace Magic Archer
Goblins Bats Archers Furnace P.E.K.K.A Magic Archer
Bats Archers P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Royal Ghost Magic Archer
Magic Archer
Furnace Magic Archer
Bats Furnace Magic Archer
Archers Furnace Magic Archer
Magic Archer
Goblins Bats
Magic Archer
Archers Magic Archer
Magic Archer
Magic Archer
Furnace Magic Archer
Furnace Magic Archer
Magic Archer Furnace
Bats
Archers Magic Archer
Magic Archer
Magic Archer
Furnace Magic Archer
Royal Ghost Magic Archer
Magic Archer
Magic Archer
Bats Archers Furnace Magic Archer
Bats
Magic Archer
Magic Archer
P.E.K.K.A
Magic Archer
Bats Archers Magic Archer
Archers Magic Archer
Magic Archer
Magic Archer
P.E.K.K.A
Bats Magic Archer
Bats Magic Archer
Royal Ghost Magic Archer

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