My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Inferno Dragon
Giant Snowball
Minions Battle Ram Inferno Dragon
Zap
Minions Battle Ram Inferno Dragon
Barbarian Barrel
Knight Battle Ram Wizard
The Log
Battle Ram
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Battle Ram Wizard P.E.K.K.A Inferno Dragon
Fireball
Minions Battle Ram Wizard Inferno Dragon
Poison
Minions Wizard
Lightning
Knight Battle Ram Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Fireball Battle Ram Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight Battle Ram
Knight
Minions Battle Ram Arrows Fireball Wizard
Minions
Knight Battle Ram P.E.K.K.A Inferno Dragon
Fireball
Arrows Knight Battle Ram
Battle Ram
Knight Arrows Minions Fireball P.E.K.K.A
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Arrows Minions Battle Ram Wizard
Inferno Dragon
Minions

Defense Synergies 1 7

Arrows
Knight Fireball P.E.K.K.A
Knight
Minions Arrows Fireball Wizard
Minions
Knight P.E.K.K.A
Fireball
Arrows Knight
Battle Ram
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Arrows Minions Wizard
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Wizard
P.E.K.K.A Inferno Dragon Knight Minions
P.E.K.K.A Knight Minions Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Minions
Arrows Fireball P.E.K.K.A
Arrows Fireball Minions
Minions Inferno Dragon Arrows Fireball Wizard
Arrows Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Minions
Knight
Minions Arrows Knight Fireball Wizard
Arrows Minions Inferno Dragon Fireball Wizard
P.E.K.K.A Knight Minions Fireball Wizard
Fireball Wizard Arrows Minions P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight
Fireball P.E.K.K.A Inferno Dragon
Wizard Arrows Knight Minions Fireball P.E.K.K.A
Arrows Fireball Knight Minions Wizard
Arrows Wizard Knight Minions Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Arrows Knight Minions Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Arrows Knight Wizard Inferno Dragon
P.E.K.K.A Knight Minions
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Inferno Dragon
Arrows Fireball Wizard Minions
P.E.K.K.A Knight Minions Fireball
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Knight Minions Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Minions
P.E.K.K.A Arrows Fireball
P.E.K.K.A Knight Fireball Wizard
Wizard Fireball
Knight Minions Fireball P.E.K.K.A Inferno Dragon
Arrows Minions Fireball Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Minions
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Minions Fireball
Arrows Knight Fireball Wizard
Fireball Arrows Wizard
Knight Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions
Arrows Fireball Wizard
Arrows Fireball Wizard
Minions Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Inferno Dragon
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Minions Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Minions Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Knight Wizard
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Minions Fireball
Fireball
Fireball

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