My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Rascals Mega Minion Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Mega Minion Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Mega Minion Flying Machine
Zap
Archers Goblin Gang Flying Machine
Barbarian Barrel
Archers Goblin Gang Rascals
The Log
Archers Goblin Gang Rascals
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Rascals Flying Machine
Royal Delivery
Archers Goblin Gang Rascals Mega Minion Flying Machine P.E.K.K.A
Fireball
Archers Goblin Gang Rascals Mega Minion Flying Machine
Poison
Archers Goblin Gang Rascals Mega Minion Flying Machine
Lightning
Mega Minion
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Goblin Gang Mega Minion Fireball Flying Machine Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Goblin Gang Mega Minion

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A
Goblin Gang
P.E.K.K.A
Rascals
Mega Minion Flying Machine
Mega Minion
Rascals Fireball
Fireball
Mega Minion
Flying Machine
Rascals P.E.K.K.A
Rage
P.E.K.K.A
Archers Goblin Gang Flying Machine

Defense Synergies 0 9

Archers
Goblin Gang Rascals Mega Minion P.E.K.K.A
Goblin Gang
Archers Rascals Flying Machine P.E.K.K.A
Rascals
Archers Goblin Gang
Mega Minion
Archers Flying Machine
Fireball
Flying Machine
Goblin Gang Mega Minion P.E.K.K.A
Rage
P.E.K.K.A
Archers Goblin Gang Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Flying Machine
P.E.K.K.A Goblin Gang Rascals Mega Minion Flying Machine
Goblin Gang P.E.K.K.A Archers Rascals Mega Minion
P.E.K.K.A Goblin Gang Rascals Mega Minion
Fireball P.E.K.K.A
Goblin Gang Fireball Archers Rascals Mega Minion Flying Machine
Mega Minion Archers Goblin Gang Rascals Fireball Flying Machine
Rascals Fireball Flying Machine P.E.K.K.A
P.E.K.K.A Goblin Gang Rascals
Goblin Gang Archers Rascals
Archers Goblin Gang Rascals Mega Minion Fireball Flying Machine
Mega Minion Archers Goblin Gang Rascals Fireball Flying Machine
P.E.K.K.A Goblin Gang Rascals Fireball Flying Machine
Fireball Goblin Gang Rascals Mega Minion P.E.K.K.A
P.E.K.K.A Goblin Gang Rascals
Goblin Gang Rascals Fireball P.E.K.K.A
Goblin Gang Rascals Fireball P.E.K.K.A
Fireball Archers Goblin Gang Rascals Mega Minion Flying Machine
Archers Rascals Mega Minion Fireball Flying Machine
P.E.K.K.A
Goblin Gang Rascals Archers Fireball Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Archers Fireball P.E.K.K.A
Fireball Archers Goblin Gang Mega Minion Flying Machine
Goblin Gang P.E.K.K.A Rascals
Goblin Gang P.E.K.K.A Rascals Fireball
P.E.K.K.A Goblin Gang Rascals
Fireball Archers Goblin Gang Rascals Flying Machine
Goblin Gang Rascals P.E.K.K.A Archers Mega Minion Fireball Flying Machine
P.E.K.K.A Rascals
P.E.K.K.A Mega Minion Fireball Flying Machine
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Rascals Mega Minion Flying Machine
P.E.K.K.A Fireball
Rascals P.E.K.K.A Goblin Gang Fireball
Archers Rascals Fireball Flying Machine
Goblin Gang Rascals Archers Mega Minion Fireball Flying Machine P.E.K.K.A
Archers Rascals Mega Minion Fireball Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Rascals Fireball Flying Machine
Fireball
Fireball Mega Minion Flying Machine
Archers Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Goblin Gang Fireball
Fireball Flying Machine
Fireball Archers Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball
Archers Mega Minion Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball
Fireball Flying Machine
Fireball
Mega Minion
Fireball Flying Machine
Fireball Flying Machine
Fireball
Archers Fireball Flying Machine
Mega Minion Fireball Flying Machine
Mega Minion Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Archers Goblin Gang Fireball Flying Machine
Fireball Archers Mega Minion Flying Machine
Fireball
Fireball Goblin Gang Rascals Mega Minion Flying Machine
Fireball Flying Machine
Fireball
Mega Minion Flying Machine P.E.K.K.A
Goblin Gang Rascals Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine

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