My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Furnace
Zap
Furnace Inferno Tower Prince
Barbarian Barrel
Valkyrie Furnace Inferno Tower Wizard
The Log
Furnace Prince
Earthquake
Furnace Inferno Tower
Arrows
Furnace
Royal Delivery
Valkyrie Wizard Prince P.E.K.K.A
Fireball
Furnace Inferno Tower Wizard
Poison
Furnace Inferno Tower Wizard
Lightning
Valkyrie Furnace Inferno Tower Wizard Prince
Rocket
Valkyrie Furnace Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rage Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Valkyrie Furnace Inferno Tower Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Valkyrie Furnace

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Prince
Valkyrie
Prince Furnace Wizard P.E.K.K.A
Furnace
Valkyrie Prince P.E.K.K.A
Inferno Tower
Wizard
Valkyrie Rage Prince P.E.K.K.A
Rage
Wizard Prince
Prince
Valkyrie Arrows Furnace Wizard Rage
P.E.K.K.A
Arrows Valkyrie Furnace Wizard

Defense Synergies 0 14

Arrows
Valkyrie Furnace Inferno Tower Prince P.E.K.K.A
Valkyrie
Arrows Furnace Inferno Tower Wizard Prince P.E.K.K.A
Furnace
Arrows Valkyrie Prince
Inferno Tower
Arrows Valkyrie Prince
Wizard
Valkyrie Prince P.E.K.K.A
Rage
Prince
Arrows Valkyrie Furnace Inferno Tower Wizard
P.E.K.K.A
Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Inferno Tower P.E.K.K.A Valkyrie Furnace Prince
Furnace Inferno Tower Prince P.E.K.K.A Valkyrie
Inferno Tower Prince P.E.K.K.A Valkyrie Furnace
Arrows Valkyrie Prince P.E.K.K.A
Arrows Valkyrie Furnace
Furnace Inferno Tower Arrows Wizard
Arrows Valkyrie Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Furnace Prince
Valkyrie Inferno Tower Prince
Valkyrie Arrows Furnace Wizard
Arrows Inferno Tower Furnace Wizard
Furnace Inferno Tower Prince P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Arrows Furnace Prince P.E.K.K.A
Inferno Tower P.E.K.K.A Furnace Prince
Inferno Tower Furnace Prince P.E.K.K.A
Wizard Arrows Valkyrie Furnace Inferno Tower Prince P.E.K.K.A
Arrows Valkyrie Furnace Wizard Prince
Arrows Valkyrie Furnace Wizard
P.E.K.K.A Inferno Tower Prince
Valkyrie Wizard Arrows Furnace Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace Inferno Tower Prince P.E.K.K.A
Arrows Valkyrie Wizard Prince
P.E.K.K.A Valkyrie Furnace Inferno Tower Prince
Valkyrie Prince P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Prince
Arrows Furnace Wizard
Prince P.E.K.K.A Valkyrie Furnace Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Prince
P.E.K.K.A Valkyrie Inferno Tower Prince
Inferno Tower P.E.K.K.A
P.E.K.K.A Valkyrie Inferno Tower Prince
P.E.K.K.A Arrows Valkyrie Prince
Prince P.E.K.K.A Valkyrie Inferno Tower Wizard
Wizard Valkyrie Furnace
Inferno Tower Valkyrie Furnace Prince P.E.K.K.A
Arrows Valkyrie Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Wizard Arrows Valkyrie Furnace
Arrows Wizard Furnace
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard
Arrows
Arrows Furnace Prince
Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows
Arrows Wizard Prince
Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Furnace Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Furnace Wizard
Wizard
Arrows Wizard
Arrows
P.E.K.K.A Prince
Arrows Wizard
Prince
Arrows Wizard
Arrows
Valkyrie Wizard Prince
Arrows Wizard
Arrows
Prince P.E.K.K.A
Prince

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