My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Night Witch
Giant Snowball
Minions Night Witch
Zap
Minions Royal Giant Night Witch
Barbarian Barrel
Knight Wizard Night Witch
The Log
Royal Giant
Earthquake
Arrows
Minions Night Witch
Royal Delivery
Knight Minions Wizard P.E.K.K.A Night Witch
Fireball
Minions Wizard Night Witch
Poison
Minions Wizard Night Witch
Lightning
Knight Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Freeze Night Witch Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Freeze

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Minions Royal Giant Freeze Night Witch
Knight
Minions Zap Wizard Night Witch
Minions
Knight Royal Giant Zap P.E.K.K.A
Royal Giant
Minions Zap Wizard Night Witch
Wizard
Knight Royal Giant P.E.K.K.A
Freeze
Zap
P.E.K.K.A
Zap Minions Wizard Night Witch
Night Witch
Zap Knight Royal Giant P.E.K.K.A

Defense Synergies 1 10

Zap
Knight Minions P.E.K.K.A Night Witch
Knight
Minions Zap Wizard Night Witch
Minions
Knight Zap Freeze P.E.K.K.A
Royal Giant
Wizard
Knight Freeze P.E.K.K.A
Freeze
Minions Wizard
P.E.K.K.A
Zap Minions Wizard
Night Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
P.E.K.K.A Zap Knight Minions Night Witch
P.E.K.K.A Knight Minions Freeze Night Witch
P.E.K.K.A Night Witch Knight Minions
P.E.K.K.A
Freeze Zap Minions Night Witch
Minions Zap Wizard Freeze Night Witch
Zap P.E.K.K.A
P.E.K.K.A Minions Night Witch
Knight Night Witch
Minions Zap Knight Wizard Freeze Night Witch
Minions Zap Wizard Night Witch
P.E.K.K.A Night Witch Zap Knight Minions Wizard Freeze
Wizard Zap Minions Freeze P.E.K.K.A Night Witch
P.E.K.K.A Knight
Zap Freeze P.E.K.K.A
Wizard Knight Minions P.E.K.K.A Night Witch
Zap Knight Minions Wizard Night Witch
Zap Wizard Freeze Knight Minions
P.E.K.K.A
Wizard Knight Minions P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Knight Wizard
P.E.K.K.A Zap Knight Minions
P.E.K.K.A Zap Knight Night Witch
P.E.K.K.A Knight Night Witch
Wizard Zap Minions Freeze
P.E.K.K.A Knight Minions Night Witch
P.E.K.K.A Knight
Zap Freeze P.E.K.K.A Knight Minions
P.E.K.K.A
P.E.K.K.A Knight Minions
P.E.K.K.A Zap
P.E.K.K.A Knight Wizard Night Witch
Wizard
Zap Knight Minions Freeze P.E.K.K.A Night Witch
Minions Zap Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Freeze
Wizard Zap
Wizard Zap Minions Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Minions Night Witch
Zap Knight Wizard
Zap Wizard
Knight
Minions Freeze
Zap
Zap Wizard
Wizard
Freeze
Minions Night Witch
Zap Wizard
Zap Wizard
Minions Night Witch
Wizard
Zap
Zap Freeze Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard Night Witch
Zap Minions Wizard Freeze
Night Witch
Zap Wizard Night Witch
Zap Freeze
P.E.K.K.A
Wizard
Zap Minions Freeze Night Witch
Zap Wizard
Freeze
Knight Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Minions Freeze
Zap
Zap Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: