My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Elixir Collector P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Flying Machine Graveyard
Zap
Flying Machine Graveyard
Barbarian Barrel
Wizard Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Elixir Collector Graveyard
Arrows
Flying Machine Graveyard
Royal Delivery
Flying Machine Wizard P.E.K.K.A Electro Wizard Graveyard
Fireball
Flying Machine Wizard Elixir Collector Electro Wizard
Poison
Flying Machine Wizard Elixir Collector Electro Wizard Graveyard
Lightning
Wizard Elixir Collector Electro Wizard
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Flying Machine Electro Wizard Wizard Graveyard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Flying Machine Electro Wizard

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Graveyard Flying Machine
Flying Machine
Zap P.E.K.K.A Graveyard
Wizard
Tornado P.E.K.K.A
Elixir Collector
Tornado
Zap Wizard P.E.K.K.A Graveyard
P.E.K.K.A
Zap Tornado Electro Wizard Flying Machine Wizard Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard
Graveyard
Zap Electro Wizard Flying Machine Tornado P.E.K.K.A

Defense Synergies 3 9

Zap
Electro Wizard Flying Machine Tornado P.E.K.K.A
Flying Machine
Zap P.E.K.K.A Electro Wizard
Wizard
Tornado P.E.K.K.A Electro Wizard
Elixir Collector
Tornado
Wizard P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Tornado Zap Flying Machine Wizard Electro Wizard
Electro Wizard
Zap Flying Machine Wizard Tornado P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Wizard Electro Wizard
P.E.K.K.A Zap Flying Machine Electro Wizard
Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A
Tornado Zap Flying Machine Electro Wizard
Tornado Electro Wizard Zap Flying Machine Wizard
Zap Flying Machine P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Electro Wizard
Electro Wizard Zap Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado Electro Wizard
P.E.K.K.A Zap Flying Machine Wizard Electro Wizard
Wizard Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Wizard Tornado P.E.K.K.A Electro Wizard
Zap Flying Machine Wizard Tornado Electro Wizard
Zap Wizard Tornado Flying Machine Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Flying Machine P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Flying Machine Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A
Wizard Zap Flying Machine Tornado Electro Wizard
P.E.K.K.A Flying Machine Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Flying Machine Tornado
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Wizard
Wizard Flying Machine
Electro Wizard Zap Flying Machine Tornado P.E.K.K.A
Zap Flying Machine Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine Tornado Electro Wizard
Flying Machine
Flying Machine
Wizard Zap
Wizard Zap Flying Machine Tornado
Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado
Tornado Electro Wizard
Zap Flying Machine Wizard Tornado Electro Wizard
Zap Flying Machine Wizard Tornado
Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine Wizard
Flying Machine Wizard
Tornado
Zap Flying Machine Wizard Electro Wizard
Zap Flying Machine Wizard Tornado
Wizard Tornado
Tornado
Zap Flying Machine
Zap Tornado Wizard
Zap Flying Machine Wizard Tornado Electro Wizard
Zap Flying Machine Wizard Tornado
Zap Tornado
Zap Flying Machine Wizard Tornado Electro Wizard
Zap Electro Wizard Flying Machine Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Flying Machine
Zap Flying Machine Wizard Tornado Electro Wizard
Flying Machine Wizard Electro Wizard
Zap Flying Machine Wizard
Zap Tornado
Flying Machine P.E.K.K.A
Zap Flying Machine Tornado Electro Wizard
Zap Flying Machine Tornado Electro Wizard
Zap Flying Machine Tornado Electro Wizard

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