My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Goblin Barrel
Giant Snowball
Minion Horde Battle Ram Goblin Barrel Witch Princess
Zap
Minion Horde Battle Ram Goblin Barrel Witch Princess
Barbarian Barrel
Battle Ram Goblin Barrel Witch Princess
The Log
Battle Ram Goblin Barrel Witch Princess
Earthquake
Elixir Collector Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch Princess
Royal Delivery
Minion Horde Battle Ram Goblin Barrel Witch P.E.K.K.A Princess
Fireball
Minion Horde Battle Ram Elixir Collector Goblin Barrel Witch Princess
Poison
Minion Horde Elixir Collector Witch Princess
Lightning
Battle Ram Elixir Collector Witch
Rocket
Minion Horde Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Princess Battle Ram Minion Horde Witch Elixir Collector Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Princess Battle Ram Minion Horde

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Battle Ram
Battle Ram
Minion Horde Goblin Barrel Witch Lightning P.E.K.K.A Princess
Elixir Collector
Goblin Barrel
Battle Ram P.E.K.K.A Princess
Witch
Battle Ram P.E.K.K.A
Lightning
Battle Ram
P.E.K.K.A
Battle Ram Goblin Barrel Witch Princess
Princess
Battle Ram Goblin Barrel P.E.K.K.A

Defense Synergies 0 1

Minion Horde
Battle Ram
Elixir Collector
Goblin Barrel
Witch
Lightning
P.E.K.K.A
Princess
Princess
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde
Minion Horde P.E.K.K.A Witch
Minion Horde Witch P.E.K.K.A Lightning
Minion Horde Witch P.E.K.K.A
Lightning P.E.K.K.A Princess
Minion Horde Lightning Witch Princess
Lightning P.E.K.K.A
Minion Horde Witch P.E.K.K.A Princess
Minion Horde
Minion Horde Witch Princess
Minion Horde Witch Princess
Minion Horde P.E.K.K.A Witch Lightning
Minion Horde Witch P.E.K.K.A Princess
P.E.K.K.A Minion Horde
Minion Horde Lightning P.E.K.K.A
Minion Horde Witch P.E.K.K.A
Minion Horde Witch
Witch Princess
P.E.K.K.A
Minion Horde Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Lightning
P.E.K.K.A Minion Horde Witch Lightning
Lightning P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Witch
Minion Horde Witch Princess
P.E.K.K.A Minion Horde Witch Lightning
P.E.K.K.A Minion Horde
Minion Horde Lightning P.E.K.K.A Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Witch
Lightning P.E.K.K.A
Lightning P.E.K.K.A Minion Horde Witch
Minion Horde Witch Princess
Witch Minion Horde Lightning P.E.K.K.A
Minion Horde Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Minion Horde
Princess
Lightning Minion Horde
Lightning
Minion Horde
Minion Horde Witch Princess
Minion Horde Witch Princess
Lightning Princess
Lightning
Lightning Minion Horde
Lightning Minion Horde Princess
Lightning Princess
Lightning Princess
Lightning Minion Horde Princess
Lightning Princess
Lightning Minion Horde Witch Princess
Lightning Minion Horde Princess
Lightning
Minion Horde Lightning
Lightning Princess
Lightning Witch Princess
Lightning Minion Horde
Lightning Princess
Lightning
Lightning Minion Horde
Witch Princess
Minion Horde Witch
Witch Lightning Princess
Lightning Witch Princess
Lightning
Lightning Minion Horde Witch Princess
Lightning Minion Horde Witch
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde Princess
P.E.K.K.A Minion Horde
Lightning Princess
Minion Horde Lightning Witch Princess
Lightning Witch Princess
Lightning Minion Horde Princess
Lightning Princess
Lightning
Minion Horde P.E.K.K.A
Minion Horde Witch Lightning Princess
Witch Lightning Princess
Lightning Witch Princess

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