My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Barbarians Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Barbarians Executioner
The Log
Fire Spirit Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Elixir Collector
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Hog Rider Executioner P.E.K.K.A
Fireball
Barbarians Hog Rider Elixir Collector Executioner
Poison
Barbarians Elixir Collector Executioner
Lightning
Elixir Collector Executioner
Rocket
Barbarians Hog Rider Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Freeze Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Hog Rider Freeze Barbarians Executioner Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Hog Rider Freeze

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A
Barbarians
Hog Rider
Hog Rider
Fire Spirit Freeze The Log Barbarians Executioner
Elixir Collector
Freeze
Hog Rider
Executioner
Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Executioner The Log
The Log
Hog Rider Executioner P.E.K.K.A

Defense Synergies 1 3

Fire Spirit
P.E.K.K.A The Log
Barbarians
Hog Rider
Elixir Collector
Freeze
Executioner
The Log
P.E.K.K.A
The Log Fire Spirit
The Log
P.E.K.K.A Fire Spirit Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Barbarians P.E.K.K.A Executioner The Log
Barbarians P.E.K.K.A Fire Spirit Freeze Executioner
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A The Log
Freeze The Log Fire Spirit Executioner
Fire Spirit Freeze Executioner
Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A
Fire Spirit Barbarians
Barbarians Executioner Freeze The Log
Executioner
Barbarians P.E.K.K.A Fire Spirit Freeze The Log
Fire Spirit Executioner Barbarians Freeze P.E.K.K.A The Log
Barbarians P.E.K.K.A
Barbarians Freeze P.E.K.K.A The Log
Barbarians Executioner P.E.K.K.A
Fire Spirit Barbarians Executioner The Log
Freeze Executioner The Log Fire Spirit Barbarians
Barbarians P.E.K.K.A
Fire Spirit Barbarians Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Executioner The Log
Barbarians P.E.K.K.A The Log
P.E.K.K.A Barbarians The Log
Barbarians P.E.K.K.A Executioner
Fire Spirit Executioner Freeze
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Freeze P.E.K.K.A Barbarians The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians The Log
Barbarians P.E.K.K.A Executioner
Barbarians Executioner
Barbarians Freeze Executioner P.E.K.K.A The Log
Executioner Barbarians Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Executioner The Log
The Log
Barbarians Freeze The Log
Executioner Fire Spirit The Log
Executioner Fire Spirit Freeze
Fire Spirit Executioner The Log
The Log Fire Spirit Freeze Executioner
The Log
Fire Spirit
The Log
Fire Spirit Executioner
Fire Spirit Executioner The Log
Freeze
The Log
Executioner The Log
Executioner The Log
Freeze
Fire Spirit Executioner The Log
Fire Spirit The Log
The Log
The Log
Barbarians The Log
Freeze The Log Fire Spirit Executioner
The Log Executioner
The Log
The Log
Fire Spirit Executioner
Freeze
The Log
Freeze
P.E.K.K.A
The Log
Fire Spirit Barbarians Freeze
Fire Spirit Executioner
Freeze
The Log
Executioner
The Log Executioner
Executioner P.E.K.K.A
Freeze The Log
Executioner
Freeze Executioner The Log

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