My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Three Musketeers
Giant Snowball
Minions Barbarians Minion Horde Three Musketeers
Zap
Minions Minion Horde Three Musketeers
Barbarian Barrel
Barbarians Three Musketeers
The Log
Barbarians Three Musketeers
Earthquake
Barbarians Elixir Collector
Arrows
Minions Minion Horde
Royal Delivery
Minions Barbarians Minion Horde Three Musketeers P.E.K.K.A
Fireball
Minions Barbarians Minion Horde Elixir Collector Three Musketeers
Poison
Minions Barbarians Minion Horde Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Barbarians Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Barbarians Minion Horde Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Minions Barbarians

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minions Minion Horde Three Musketeers
Minions
Rage Zap P.E.K.K.A
Barbarians
Minion Horde
Rage Zap
Elixir Collector
Three Musketeers
Zap Rage
Rage
Minions Minion Horde Three Musketeers
P.E.K.K.A
Zap Minions

Defense Synergies 0 7

Zap
Minions Barbarians Minion Horde Three Musketeers P.E.K.K.A
Minions
Zap P.E.K.K.A
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Elixir Collector
Three Musketeers
Zap
Rage
P.E.K.K.A
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde
Barbarians Minion Horde P.E.K.K.A Zap Minions Three Musketeers
Barbarians Minion Horde Three Musketeers P.E.K.K.A Minions
Barbarians Minion Horde Three Musketeers P.E.K.K.A Minions
Barbarians P.E.K.K.A
Zap Minions
Minions Minion Horde Three Musketeers Zap
Zap Barbarians P.E.K.K.A
Barbarians Minion Horde Three Musketeers P.E.K.K.A Minions
Barbarians Minion Horde
Minions Barbarians Minion Horde Zap
Minions Minion Horde Three Musketeers Zap
Barbarians Minion Horde P.E.K.K.A Zap Minions Three Musketeers
Three Musketeers Zap Minions Barbarians Minion Horde P.E.K.K.A
Barbarians P.E.K.K.A Minion Horde Three Musketeers
Barbarians Minion Horde Zap Three Musketeers P.E.K.K.A
Barbarians Minion Horde Three Musketeers Minions P.E.K.K.A
Zap Minions Barbarians Minion Horde Three Musketeers
Zap Minions Barbarians
Barbarians P.E.K.K.A Three Musketeers
Minions Barbarians Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A
Zap
Barbarians P.E.K.K.A Zap Minions Minion Horde
P.E.K.K.A Zap Barbarians Minion Horde
Barbarians P.E.K.K.A Minion Horde Three Musketeers
Zap Minions Minion Horde Three Musketeers
P.E.K.K.A Minions Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde
Zap Minion Horde P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians Minion Horde Three Musketeers
P.E.K.K.A Minions Barbarians Minion Horde
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers
Barbarians Zap Minions Minion Horde Three Musketeers P.E.K.K.A
Minions Zap Barbarians Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Barbarians
Zap Minion Horde
Zap Minions Minion Horde
Minion Horde
Zap
Zap
Minions Minion Horde Three Musketeers
Zap Minion Horde
Zap
Three Musketeers
Minions Minion Horde
Zap
Zap Minion Horde Three Musketeers
Minion Horde Three Musketeers
Three Musketeers
Minions Minion Horde
Zap Three Musketeers
Zap
Minions Minion Horde
Zap Barbarians Minion Horde
Zap
Minion Horde
Zap
Zap
Zap
Zap Minion Horde
Zap Minions Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Minions Barbarians
Zap Three Musketeers
Minion Horde Three Musketeers
Zap
Zap
Minion Horde Three Musketeers P.E.K.K.A
Zap Minions Minion Horde
Zap
Zap

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