My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Miner Princess
Zap
Bats Goblin Gang Princess
Barbarian Barrel
Goblin Gang Princess Electro Wizard
The Log
Goblin Gang Princess
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang P.E.K.K.A Miner Princess Electro Wizard
Fireball
Goblin Gang Princess Electro Wizard
Poison
Bats Goblin Gang Princess Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Miner Princess Fireball Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Miner

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner P.E.K.K.A
Arrows
Fireball P.E.K.K.A Miner
Goblin Gang
Miner P.E.K.K.A Princess
Fireball
Arrows Miner Princess Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Goblin Gang Princess
Miner
Bats Goblin Gang Arrows Fireball Electro Wizard
Princess
Goblin Gang Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Miner

Defense Synergies 0 13

Bats
P.E.K.K.A Electro Wizard
Arrows
Fireball P.E.K.K.A
Goblin Gang
P.E.K.K.A Miner Princess Electro Wizard
Fireball
Arrows Miner Princess Electro Wizard
P.E.K.K.A
Bats Arrows Goblin Gang Princess Electro Wizard
Miner
Goblin Gang Fireball
Princess
Goblin Gang Fireball P.E.K.K.A
Electro Wizard
Bats Goblin Gang Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
P.E.K.K.A Bats Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Goblin Gang Electro Wizard
Arrows Fireball P.E.K.K.A Princess
Arrows Goblin Gang Fireball Bats Electro Wizard
Bats Electro Wizard Arrows Goblin Gang Fireball Princess
Arrows Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Princess
Goblin Gang Miner Electro Wizard
Bats Goblin Gang Electro Wizard Arrows Fireball Princess
Arrows Bats Goblin Gang Fireball Princess Electro Wizard
P.E.K.K.A Bats Goblin Gang Fireball Electro Wizard
Fireball Bats Arrows Goblin Gang P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Fireball P.E.K.K.A Electro Wizard
Bats Arrows Goblin Gang Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Bats Goblin Gang Electro Wizard
Arrows Bats Fireball Princess Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Bats Arrows Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang Miner
Goblin Gang P.E.K.K.A Bats Electro Wizard
Goblin Gang P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A Goblin Gang
Arrows Fireball Bats Goblin Gang Princess Electro Wizard
Goblin Gang P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball
Fireball Princess
Goblin Gang Electro Wizard Bats Fireball P.E.K.K.A
Bats Arrows Fireball P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows
Arrows Fireball Miner Princess Electro Wizard
Arrows Fireball Miner
Arrows Fireball
Fireball Arrows
Arrows Fireball Bats Princess
Arrows Princess
Arrows Fireball Princess
Arrows Fireball Miner
Bats Goblin Gang Fireball Electro Wizard
Miner Arrows Fireball Princess Electro Wizard
Fireball Arrows Princess
Fireball Miner Princess
Arrows Fireball Princess
Princess Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Arrows Fireball
Bats
Arrows Fireball Princess Electro Wizard
Arrows Fireball Miner Princess
Fireball
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Miner Princess Electro Wizard
Fireball Arrows Miner Princess
Fireball Miner Arrows
Bats Arrows Fireball Princess Electro Wizard
Electro Wizard Bats Fireball
Fireball
Arrows Fireball Miner
Arrows Fireball Princess Electro Wizard
P.E.K.K.A
Arrows Fireball Princess
Electro Wizard Bats Goblin Gang Fireball Princess
Fireball Arrows Princess Electro Wizard
Arrows Fireball
Fireball Miner Goblin Gang Princess Electro Wizard
Arrows Fireball Princess
Arrows Fireball
P.E.K.K.A
Bats Goblin Gang Fireball Princess Electro Wizard
Bats Fireball Princess Electro Wizard
Fireball Miner Princess Electro Wizard

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