My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Prince Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince Prince
Giant Snowball
Bats Barbarians Hog Rider Electro Dragon
Zap
Bats Dark Prince Prince
Barbarian Barrel
Barbarians Dark Prince
The Log
Barbarians Hog Rider Dark Prince Prince
Earthquake
Barbarians Hog Rider
Arrows
Bats
Royal Delivery
Bats Barbarians Hog Rider Dark Prince Prince Electro Dragon P.E.K.K.A
Fireball
Barbarians Hog Rider Electro Dragon
Poison
Bats Barbarians Electro Dragon
Lightning
Dark Prince Prince Electro Dragon
Rocket
Barbarians Hog Rider Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Hog Rider Dark Prince Barbarians Prince Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Hog Rider Dark Prince

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Dark Prince Prince P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Dark Prince Prince
Barbarians
Hog Rider
Hog Rider
Bats Arrows Barbarians Dark Prince Prince
Dark Prince
Prince Bats Arrows Hog Rider
Prince
Dark Prince Bats Arrows Hog Rider
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Bats Electro Dragon

Defense Synergies 0 9

Bats
Dark Prince Prince P.E.K.K.A
Arrows
Barbarians Dark Prince Prince P.E.K.K.A
Barbarians
Arrows
Hog Rider
Dark Prince
Bats Arrows Prince Electro Dragon
Prince
Bats Arrows Dark Prince
Electro Dragon
Dark Prince
P.E.K.K.A
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Barbarians P.E.K.K.A Bats Dark Prince Prince Electro Dragon
Barbarians Prince P.E.K.K.A Bats Dark Prince Electro Dragon
Barbarians Prince P.E.K.K.A Bats Dark Prince Electro Dragon
Arrows Barbarians Dark Prince Prince P.E.K.K.A
Arrows Bats Dark Prince Electro Dragon
Bats Arrows Electro Dragon
Arrows Barbarians Electro Dragon P.E.K.K.A
Barbarians P.E.K.K.A Prince
Barbarians Dark Prince Prince
Bats Barbarians Arrows Dark Prince Electro Dragon
Arrows Bats Electro Dragon
Barbarians Prince P.E.K.K.A Bats Dark Prince Electro Dragon
Bats Arrows Barbarians Dark Prince Prince Electro Dragon P.E.K.K.A
Barbarians P.E.K.K.A Prince
Barbarians Prince P.E.K.K.A
Barbarians Bats Arrows Dark Prince Prince Electro Dragon P.E.K.K.A
Arrows Bats Barbarians Dark Prince Prince Electro Dragon
Arrows Bats Barbarians Dark Prince Electro Dragon
Barbarians P.E.K.K.A Prince
Dark Prince Bats Arrows Barbarians Prince Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince Prince P.E.K.K.A
Arrows Prince Electro Dragon
Barbarians P.E.K.K.A Bats Dark Prince Prince Electro Dragon
Dark Prince Prince P.E.K.K.A Bats Barbarians
Barbarians P.E.K.K.A Dark Prince Prince
Arrows Bats Electro Dragon
Dark Prince Prince P.E.K.K.A Bats Barbarians
P.E.K.K.A Barbarians Dark Prince Prince
Electro Dragon P.E.K.K.A Bats Barbarians Dark Prince Prince
P.E.K.K.A Barbarians
P.E.K.K.A Bats Barbarians Dark Prince Prince Electro Dragon
P.E.K.K.A Arrows Barbarians Dark Prince Prince
Barbarians Dark Prince Prince P.E.K.K.A
Barbarians Electro Dragon
Barbarians Electro Dragon Bats Dark Prince Prince P.E.K.K.A
Bats Arrows Barbarians Dark Prince Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Barbarians Dark Prince Prince
Arrows Dark Prince
Arrows Bats Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Bats Prince Electro Dragon
Arrows Dark Prince Prince Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Prince
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats
Arrows Dark Prince Prince Electro Dragon
Arrows Electro Dragon
Prince
Arrows
Prince
Arrows Barbarians Electro Dragon
Arrows Dark Prince Electro Dragon
Arrows Electro Dragon
Arrows Prince Electro Dragon
Arrows
Bats Arrows Electro Dragon
Electro Dragon Bats
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A Prince
Arrows
Bats Barbarians Dark Prince Prince Electro Dragon
Arrows Electro Dragon
Arrows
Dark Prince Prince Electro Dragon
Arrows Electro Dragon
Arrows
Dark Prince Prince Electro Dragon P.E.K.K.A
Electro Dragon Bats
Bats Electro Dragon
Electro Dragon Dark Prince Prince

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