My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion P.E.K.K.A Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Mega Minion Lumberjack
Zap
Bats
Barbarian Barrel
Royal Ghost Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion P.E.K.K.A Royal Ghost Electro Wizard Lumberjack
Fireball
Mega Minion Electro Wizard Lumberjack
Poison
Bats Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Royal Ghost Poison Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Mega Minion Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion P.E.K.K.A Lumberjack
Arrows
P.E.K.K.A Mega Minion Lumberjack
Mega Minion
Bats Arrows Poison
Poison
P.E.K.K.A Mega Minion Royal Ghost
P.E.K.K.A
Arrows Poison Electro Wizard Bats Lumberjack
Royal Ghost
Poison Electro Wizard Lumberjack
Electro Wizard
P.E.K.K.A Royal Ghost Lumberjack
Lumberjack
Bats Arrows P.E.K.K.A Royal Ghost Electro Wizard

Defense Synergies 0 12

Bats
P.E.K.K.A Electro Wizard Lumberjack
Arrows
Mega Minion P.E.K.K.A Lumberjack
Mega Minion
Arrows Electro Wizard Lumberjack
Poison
Electro Wizard
P.E.K.K.A
Bats Arrows Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Bats Mega Minion Poison P.E.K.K.A Royal Ghost Lumberjack
Lumberjack
Bats Arrows Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Wizard
P.E.K.K.A Lumberjack Bats Mega Minion Electro Wizard
P.E.K.K.A Lumberjack Bats Mega Minion Electro Wizard
P.E.K.K.A Lumberjack Bats Mega Minion Electro Wizard
Arrows Poison P.E.K.K.A Lumberjack
Arrows Bats Mega Minion Royal Ghost Electro Wizard Lumberjack
Bats Mega Minion Electro Wizard Arrows Poison
Arrows Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Lumberjack
Royal Ghost Electro Wizard Lumberjack
Bats Poison Electro Wizard Arrows Mega Minion Royal Ghost Lumberjack
Arrows Mega Minion Bats Poison Electro Wizard
P.E.K.K.A Lumberjack Bats Electro Wizard
Bats Arrows Mega Minion Poison P.E.K.K.A Royal Ghost Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Bats Arrows Poison P.E.K.K.A Electro Wizard Lumberjack
Arrows Bats Mega Minion Royal Ghost Electro Wizard Lumberjack
Arrows Poison Bats Mega Minion Royal Ghost Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Royal Ghost Bats Arrows Poison P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Arrows Mega Minion Royal Ghost Lumberjack
P.E.K.K.A Lumberjack Bats Electro Wizard
P.E.K.K.A Lumberjack Bats Electro Wizard
P.E.K.K.A Lumberjack
Arrows Poison Bats Electro Wizard
P.E.K.K.A Bats Mega Minion Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Bats Mega Minion Poison
P.E.K.K.A Mega Minion
P.E.K.K.A Bats Mega Minion Lumberjack
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A Lumberjack
Electro Wizard Bats Mega Minion Poison P.E.K.K.A Lumberjack
Bats Arrows Poison Mega Minion P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Ghost
Arrows Poison Royal Ghost Electro Wizard
Arrows Poison
Arrows Poison
Poison Arrows
Arrows Poison Bats Mega Minion
Arrows Poison
Arrows Poison
Arrows Poison
Bats Poison Electro Wizard Lumberjack
Poison Arrows Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Bats
Arrows Mega Minion Poison Electro Wizard
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Mega Minion
Arrows Poison Royal Ghost Electro Wizard
Arrows Poison
Poison Arrows
Poison Bats Arrows Electro Wizard
Electro Wizard Bats Mega Minion Poison
Mega Minion
Poison Arrows
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard Bats
Poison Arrows Mega Minion Electro Wizard
Arrows
Poison Mega Minion Electro Wizard Lumberjack
Arrows Poison
Arrows Poison
Mega Minion P.E.K.K.A
Bats Poison Electro Wizard
Bats Poison Electro Wizard
Poison Royal Ghost Electro Wizard

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