My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Inferno Dragon
Giant Snowball
Bats Archers Hog Rider Inferno Dragon
Zap
Bats Archers Inferno Dragon
Barbarian Barrel
Archers Valkyrie
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Hog Rider P.E.K.K.A Inferno Dragon
Fireball
Archers Hog Rider Inferno Dragon
Poison
Bats Archers
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Poison P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Valkyrie Hog Rider Poison Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Valkyrie

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap P.E.K.K.A Inferno Dragon
Zap
Hog Rider P.E.K.K.A Bats Archers Valkyrie Poison
Archers
Valkyrie Zap Hog Rider P.E.K.K.A Inferno Dragon
Valkyrie
Bats Archers Hog Rider Zap P.E.K.K.A
Hog Rider
Bats Zap Valkyrie Archers Poison
Poison
P.E.K.K.A Zap Hog Rider
P.E.K.K.A
Zap Poison Bats Archers Valkyrie
Inferno Dragon
Bats Archers

Defense Synergies 1 11

Bats
Zap Valkyrie P.E.K.K.A Inferno Dragon
Zap
Bats Archers Valkyrie Poison P.E.K.K.A Inferno Dragon
Archers
Valkyrie Zap P.E.K.K.A
Valkyrie
Archers Bats Zap P.E.K.K.A
Hog Rider
Poison
Zap
P.E.K.K.A
Bats Zap Archers Valkyrie
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
P.E.K.K.A Inferno Dragon Bats Zap Valkyrie
P.E.K.K.A Bats Archers Valkyrie Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Valkyrie
Valkyrie Poison P.E.K.K.A
Bats Zap Archers Valkyrie
Bats Inferno Dragon Zap Archers Poison
Zap Valkyrie Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon
Archers Valkyrie
Bats Archers Valkyrie Poison Zap
Inferno Dragon Bats Zap Archers Poison
P.E.K.K.A Bats Zap Valkyrie
Valkyrie Bats Zap Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Inferno Dragon
Bats Valkyrie Poison P.E.K.K.A
Bats Zap Archers Valkyrie
Zap Valkyrie Poison Bats Archers Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Bats Archers Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers P.E.K.K.A
Poison Zap Archers Valkyrie Inferno Dragon
P.E.K.K.A Bats Zap Valkyrie
Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Valkyrie Inferno Dragon
Poison Bats Zap Archers
P.E.K.K.A Bats Archers Valkyrie
P.E.K.K.A Valkyrie Inferno Dragon
Zap P.E.K.K.A Bats Valkyrie Poison Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Valkyrie
P.E.K.K.A Zap Valkyrie Poison
P.E.K.K.A Valkyrie
Archers Valkyrie
Bats Zap Archers Valkyrie Poison P.E.K.K.A Inferno Dragon
Bats Valkyrie Poison Zap Archers P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Zap
Poison
Valkyrie Poison
Poison Zap Valkyrie
Poison Bats Zap
Archers Poison
Poison Zap
Poison Zap
Bats Poison
Poison Zap Valkyrie
Poison Zap Archers
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Bats
Zap Archers Poison
Zap Valkyrie Poison
Poison
Poison
Zap Poison
Zap Poison Valkyrie
Inferno Dragon
Poison Zap
Zap Poison
Poison Zap
Poison Bats Zap Archers
Zap Bats Poison
Poison Zap
Zap Poison
P.E.K.K.A
Poison
Zap Bats Archers
Poison Zap Archers
Poison Valkyrie
Zap Poison
Zap Poison
P.E.K.K.A
Zap Bats Poison
Bats Zap Poison
Poison Zap

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