My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Witch P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Musketeer Valkyrie Skeleton Army Witch Royal Ghost
The Log
Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Valkyrie Skeleton Army Baby Dragon Witch P.E.K.K.A Royal Ghost
Fireball
Musketeer Skeleton Army Baby Dragon Witch
Poison
Musketeer Skeleton Army Witch
Lightning
Musketeer Valkyrie Baby Dragon Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Poison P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Ghost Musketeer Valkyrie Baby Dragon Poison Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Royal Ghost Musketeer Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Baby Dragon P.E.K.K.A Royal Ghost
Valkyrie
Musketeer Baby Dragon Witch P.E.K.K.A Royal Ghost
Skeleton Army
Baby Dragon
Musketeer Valkyrie Poison Witch P.E.K.K.A
Poison
P.E.K.K.A Baby Dragon Royal Ghost
Witch
Valkyrie Baby Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A
Poison Musketeer Valkyrie Baby Dragon Witch
Royal Ghost
Musketeer Valkyrie Poison Witch

Defense Synergies 1 10

Musketeer
Valkyrie Skeleton Army Baby Dragon P.E.K.K.A Royal Ghost
Valkyrie
Musketeer Baby Dragon Witch P.E.K.K.A
Skeleton Army
Musketeer
Baby Dragon
Musketeer Valkyrie Witch P.E.K.K.A
Poison
Witch
Valkyrie Baby Dragon Royal Ghost
P.E.K.K.A
Musketeer Valkyrie Baby Dragon
Royal Ghost
Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Musketeer Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Musketeer Valkyrie
Skeleton Army Witch P.E.K.K.A Musketeer Valkyrie
Valkyrie Skeleton Army Poison P.E.K.K.A
Skeleton Army Musketeer Valkyrie Baby Dragon Royal Ghost
Musketeer Baby Dragon Poison Witch
Musketeer Valkyrie Baby Dragon Poison P.E.K.K.A
Witch P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie Royal Ghost
Valkyrie Skeleton Army Poison Witch Musketeer Baby Dragon Royal Ghost
Musketeer Baby Dragon Poison Witch
Skeleton Army P.E.K.K.A Musketeer Valkyrie Witch
Valkyrie Skeleton Army Baby Dragon Poison Witch P.E.K.K.A Royal Ghost
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Musketeer Valkyrie Skeleton Army Poison Witch P.E.K.K.A
Musketeer Valkyrie Skeleton Army Baby Dragon Witch Royal Ghost
Valkyrie Baby Dragon Poison Witch Musketeer Royal Ghost
P.E.K.K.A Musketeer
Valkyrie Skeleton Army Royal Ghost Musketeer Baby Dragon Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch P.E.K.K.A Royal Ghost
Poison Musketeer Valkyrie Baby Dragon Royal Ghost
Skeleton Army P.E.K.K.A Musketeer Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie Skeleton Army Witch
Poison Musketeer Baby Dragon Witch
Skeleton Army P.E.K.K.A Musketeer Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Poison Witch
Witch P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer Valkyrie Witch
Skeleton Army P.E.K.K.A Valkyrie Poison
Skeleton Army P.E.K.K.A Valkyrie Witch
Musketeer Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Musketeer Valkyrie Baby Dragon Poison P.E.K.K.A
Valkyrie Poison Musketeer Baby Dragon Witch P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Valkyrie Baby Dragon Royal Ghost
Poison Musketeer Baby Dragon Royal Ghost
Baby Dragon Poison
Musketeer Valkyrie Poison
Poison Valkyrie Baby Dragon
Poison Musketeer Baby Dragon Witch
Musketeer Baby Dragon Poison Witch
Poison Baby Dragon
Poison
Musketeer Poison
Poison Musketeer Valkyrie
Poison Musketeer Baby Dragon
Poison Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison
Musketeer Baby Dragon Poison Witch
Musketeer Baby Dragon Poison
Poison
Musketeer Baby Dragon Poison
Valkyrie Baby Dragon Poison Witch
Musketeer Baby Dragon Poison
Poison
Musketeer
Musketeer Baby Dragon Poison
Poison Valkyrie Baby Dragon Witch
Witch
Poison Musketeer Baby Dragon Witch Royal Ghost
Musketeer Baby Dragon Poison Witch
Poison Musketeer Baby Dragon
Poison Musketeer Baby Dragon Witch
Musketeer Poison Witch
Poison Musketeer
Poison
P.E.K.K.A
Poison
Musketeer Skeleton Army Witch
Poison Musketeer Baby Dragon Witch
Poison Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Poison
Poison
Musketeer P.E.K.K.A
Musketeer Baby Dragon Poison Witch
Musketeer Poison Witch
Poison Musketeer Baby Dragon Witch Royal Ghost

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