My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Musketeer Hog Rider Skeleton Army Lumberjack
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Musketeer Skeleton Army Lumberjack
The Log
Archers Musketeer Hog Rider Skeleton Army Lumberjack
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Musketeer Hog Rider Skeleton Army P.E.K.K.A Lumberjack
Fireball
Archers Musketeer Hog Rider Skeleton Army Lumberjack
Poison
Archers Musketeer Skeleton Army
Lightning
Musketeer Lumberjack
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Musketeer Hog Rider Poison Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Skeleton Army Musketeer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider P.E.K.K.A Lumberjack
Musketeer
Hog Rider P.E.K.K.A The Log Lumberjack
Hog Rider
Musketeer The Log Archers Poison Lumberjack
Skeleton Army
Poison
P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Poison Archers Musketeer The Log Lumberjack
The Log
Hog Rider Musketeer Poison P.E.K.K.A Lumberjack
Lumberjack
Archers Musketeer Hog Rider P.E.K.K.A The Log

Defense Synergies 3 10

Archers
Skeleton Army P.E.K.K.A The Log Lumberjack
Musketeer
The Log Lumberjack Skeleton Army P.E.K.K.A
Hog Rider
Skeleton Army
Archers Musketeer The Log Lumberjack
Poison
The Log
P.E.K.K.A
The Log Archers Musketeer
The Log
Musketeer P.E.K.K.A Archers Skeleton Army Poison Lumberjack
Lumberjack
Musketeer Archers Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Skeleton Army P.E.K.K.A Lumberjack Musketeer The Log
Skeleton Army P.E.K.K.A Lumberjack Archers Musketeer
Skeleton Army P.E.K.K.A Lumberjack Musketeer
Skeleton Army Poison P.E.K.K.A The Log Lumberjack
Skeleton Army The Log Archers Musketeer Lumberjack
Musketeer Archers Poison
Musketeer Poison P.E.K.K.A The Log
P.E.K.K.A Musketeer Skeleton Army Lumberjack
Skeleton Army Archers Musketeer Lumberjack
Archers Skeleton Army Poison Musketeer The Log Lumberjack
Musketeer Archers Poison
Skeleton Army P.E.K.K.A Lumberjack Musketeer The Log
Skeleton Army Poison P.E.K.K.A The Log Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A The Log Lumberjack
Musketeer Skeleton Army Poison P.E.K.K.A Lumberjack
Archers Musketeer Skeleton Army The Log Lumberjack
Poison The Log Archers Musketeer Lumberjack
P.E.K.K.A Musketeer Lumberjack
Skeleton Army Archers Musketeer Poison P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Archers P.E.K.K.A
Poison Archers Musketeer The Log Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Musketeer The Log
Skeleton Army P.E.K.K.A Lumberjack Musketeer The Log
P.E.K.K.A Musketeer Skeleton Army Lumberjack
Poison Archers Musketeer
Skeleton Army P.E.K.K.A Archers Musketeer Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
P.E.K.K.A Skeleton Army Poison The Log
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer Lumberjack
Skeleton Army P.E.K.K.A Poison The Log
Skeleton Army P.E.K.K.A Lumberjack
Archers Musketeer Skeleton Army
Skeleton Army Archers Musketeer Poison P.E.K.K.A The Log Lumberjack
Poison Archers Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer The Log
Poison Musketeer The Log
Poison The Log
Musketeer Poison The Log
Poison The Log
Poison Musketeer
Archers Musketeer Poison The Log
Poison The Log
Poison The Log
Musketeer Poison Lumberjack
Poison Musketeer The Log
Poison Archers Musketeer
Poison Musketeer The Log
Musketeer Poison
Musketeer Poison The Log
Musketeer Poison The Log
Musketeer Poison The Log
Poison
Archers Musketeer Poison The Log
Poison The Log
Musketeer Poison The Log
Poison
Musketeer The Log
Musketeer Poison The Log
Poison The Log
Poison The Log Musketeer
Musketeer Poison The Log
Poison Musketeer The Log
Poison Archers Musketeer
Musketeer Poison
Poison Musketeer The Log
Poison
P.E.K.K.A
Poison The Log
Archers Musketeer Skeleton Army
Poison Archers Musketeer
The Log
Poison Musketeer Lumberjack
The Log Musketeer Poison
Poison
Musketeer P.E.K.K.A
Musketeer Poison The Log
Musketeer Poison
Poison Musketeer The Log

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