My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Ice Golem P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Ice Golem Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider Bandit
Giant Snowball
Spear Goblins Goblin Gang Hog Rider
Zap
Spear Goblins Goblin Gang Bandit
Barbarian Barrel
Spear Goblins Knight Goblin Gang Bandit
The Log
Spear Goblins Goblin Gang Hog Rider Bandit
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Knight Goblin Gang Hog Rider P.E.K.K.A Bandit
Fireball
Goblin Gang Hog Rider Bandit
Poison
Spear Goblins Goblin Gang
Lightning
Knight Ice Golem Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Ice Golem Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Knight Goblin Gang Bandit Hog Rider Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Knight Goblin Gang

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ice Golem Hog Rider Goblin Gang Bandit
Knight
Spear Goblins Goblin Gang Hog Rider Poison
Goblin Gang
Knight Ice Golem Hog Rider Spear Goblins P.E.K.K.A Bandit
Ice Golem
Spear Goblins Goblin Gang Hog Rider
Hog Rider
Spear Goblins Knight Goblin Gang Ice Golem Poison Bandit
Poison
P.E.K.K.A Knight Hog Rider
P.E.K.K.A
Poison Goblin Gang
Bandit
Spear Goblins Goblin Gang Hog Rider

Defense Synergies 3 10

Spear Goblins
Knight Ice Golem Goblin Gang Poison P.E.K.K.A Bandit
Knight
Spear Goblins Goblin Gang Poison
Goblin Gang
Knight Spear Goblins Ice Golem P.E.K.K.A Bandit
Ice Golem
Spear Goblins Goblin Gang Poison Bandit
Hog Rider
Poison
Spear Goblins Knight Ice Golem
P.E.K.K.A
Spear Goblins Goblin Gang
Bandit
Spear Goblins Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Ice Golem
P.E.K.K.A Knight Goblin Gang Bandit
Goblin Gang P.E.K.K.A Knight Bandit
P.E.K.K.A Knight Goblin Gang Bandit
Poison P.E.K.K.A
Goblin Gang Spear Goblins Bandit
Spear Goblins Goblin Gang Poison
Ice Golem Poison P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang
Knight Goblin Gang Spear Goblins Ice Golem Bandit
Goblin Gang Poison Spear Goblins Knight Ice Golem Bandit
Spear Goblins Goblin Gang Poison
P.E.K.K.A Knight Goblin Gang Bandit
Goblin Gang Poison P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Bandit
Goblin Gang P.E.K.K.A Bandit
Knight Goblin Gang Poison P.E.K.K.A
Spear Goblins Knight Goblin Gang Bandit
Poison Spear Goblins Knight Ice Golem Bandit
P.E.K.K.A
Goblin Gang Spear Goblins Knight Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Ice Golem P.E.K.K.A Bandit
Poison Bandit Knight Goblin Gang Ice Golem
Goblin Gang P.E.K.K.A Bandit Spear Goblins Knight Ice Golem
Goblin Gang P.E.K.K.A Knight Ice Golem Bandit
P.E.K.K.A Knight Goblin Gang Bandit
Poison Goblin Gang Ice Golem
Goblin Gang P.E.K.K.A Spear Goblins Knight Ice Golem Bandit
P.E.K.K.A Knight
P.E.K.K.A Spear Goblins Knight Ice Golem Poison Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Poison
P.E.K.K.A Knight Goblin Gang Ice Golem Bandit
Goblin Gang Spear Goblins Knight Ice Golem Poison P.E.K.K.A
Poison Ice Golem P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Ice Golem Bandit
Poison Bandit
Poison Bandit
Knight Ice Golem Poison
Poison
Poison Spear Goblins Ice Golem
Poison
Poison Ice Golem
Poison Bandit
Goblin Gang Poison
Poison Knight Bandit
Poison
Poison Knight Ice Golem Bandit
Poison Bandit
Ice Golem Poison
Spear Goblins Poison Bandit
Poison Bandit
Poison
Poison Bandit
Poison
Poison
Poison
Poison
Ice Golem Poison
Poison Bandit
Poison Bandit
Poison Bandit
Poison Ice Golem
Poison
Poison Bandit
Poison
P.E.K.K.A
Poison
Spear Goblins Goblin Gang Bandit
Poison
Poison Knight Goblin Gang
Ice Golem Poison
Poison
P.E.K.K.A
Goblin Gang Poison
Poison
Poison Bandit

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