My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon P.E.K.K.A Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Baby Dragon Inferno Dragon Lumberjack
Zap
Archers Inferno Dragon
Barbarian Barrel
Archers Knight Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Baby Dragon P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Archers Baby Dragon Inferno Dragon Lumberjack
Poison
Archers
Lightning
Knight Baby Dragon Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Poison P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Baby Dragon Poison Inferno Dragon Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Baby Dragon

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Archers Knight Baby Dragon Poison Lumberjack
Archers
Knight Zap Baby Dragon P.E.K.K.A Inferno Dragon Lumberjack
Knight
Archers Baby Dragon Zap Poison Lumberjack
Baby Dragon
Knight Zap Archers Poison P.E.K.K.A Inferno Dragon Lumberjack
Poison
P.E.K.K.A Zap Knight Baby Dragon
P.E.K.K.A
Zap Poison Archers Baby Dragon Lumberjack
Inferno Dragon
Archers Baby Dragon
Lumberjack
Zap Archers Knight Baby Dragon P.E.K.K.A

Defense Synergies 1 16

Zap
Archers Knight Baby Dragon Poison P.E.K.K.A Inferno Dragon Lumberjack
Archers
Knight Zap Baby Dragon P.E.K.K.A Lumberjack
Knight
Archers Zap Baby Dragon Poison Lumberjack
Baby Dragon
Zap Archers Knight P.E.K.K.A Inferno Dragon Lumberjack
Poison
Zap Knight
P.E.K.K.A
Zap Archers Baby Dragon
Inferno Dragon
Zap Baby Dragon
Lumberjack
Zap Archers Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon
P.E.K.K.A Inferno Dragon Lumberjack Zap Knight
P.E.K.K.A Lumberjack Archers Knight Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Knight
Poison P.E.K.K.A Lumberjack
Zap Archers Baby Dragon Lumberjack
Inferno Dragon Zap Archers Baby Dragon Poison
Zap Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Lumberjack
Knight Archers Lumberjack
Archers Poison Zap Knight Baby Dragon Lumberjack
Inferno Dragon Zap Archers Baby Dragon Poison
P.E.K.K.A Lumberjack Zap Knight
Zap Baby Dragon Poison P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Knight Lumberjack
Zap P.E.K.K.A Inferno Dragon Lumberjack
Knight Poison P.E.K.K.A Lumberjack
Zap Archers Knight Baby Dragon Lumberjack
Zap Baby Dragon Poison Archers Knight Inferno Dragon Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Archers Knight Baby Dragon Poison P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Archers P.E.K.K.A
Poison Zap Archers Knight Baby Dragon Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Zap Knight
P.E.K.K.A Lumberjack Zap Knight
P.E.K.K.A Knight Inferno Dragon Lumberjack
Poison Zap Archers Baby Dragon
P.E.K.K.A Archers Knight Lumberjack
P.E.K.K.A Knight Inferno Dragon Lumberjack
Zap P.E.K.K.A Knight Baby Dragon Poison Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Lumberjack
P.E.K.K.A Zap Poison
P.E.K.K.A Knight Lumberjack
Archers Baby Dragon
Zap Archers Knight Baby Dragon Poison P.E.K.K.A Inferno Dragon Lumberjack
Poison Zap Archers Baby Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon
Poison Zap Baby Dragon
Baby Dragon Poison
Knight Poison
Poison Zap Baby Dragon
Poison Zap Baby Dragon
Archers Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap
Poison Lumberjack
Poison Zap Knight
Poison Zap Archers Baby Dragon
Poison Knight Baby Dragon
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Archers Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Poison Baby Dragon
Inferno Dragon
Poison Zap Baby Dragon
Zap Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Archers Baby Dragon
Zap Poison
Poison Zap
Zap Poison
P.E.K.K.A
Poison
Zap Archers
Poison Zap Archers Baby Dragon
Poison Knight Baby Dragon Lumberjack
Zap Baby Dragon Poison
Zap Poison
P.E.K.K.A
Zap Baby Dragon Poison
Zap Poison
Poison Zap Baby Dragon

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