My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Night Witch
Giant Snowball
Bats Battle Ram Night Witch
Zap
Bats Battle Ram Night Witch
Barbarian Barrel
Battle Ram Royal Ghost Electro Wizard Night Witch
The Log
Battle Ram
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Night Witch
Fireball
Battle Ram Electro Wizard Night Witch
Poison
Bats Electro Wizard Night Witch
Lightning
Battle Ram Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Battle Ram Electro Wizard Night Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Royal Ghost Battle Ram

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Electro Wizard Bats Royal Ghost Night Witch
Battle Ram
Zap Bats Lightning P.E.K.K.A Royal Ghost Electro Wizard
Lightning
Battle Ram
P.E.K.K.A
Zap Electro Wizard Bats Battle Ram Night Witch
Royal Ghost
Zap Battle Ram Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost
Night Witch
Zap P.E.K.K.A

Defense Synergies 1 9

Bats
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats P.E.K.K.A Royal Ghost Night Witch
Battle Ram
Lightning
P.E.K.K.A
Bats Zap Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Bats P.E.K.K.A Royal Ghost Night Witch
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
P.E.K.K.A Bats Zap Electro Wizard Night Witch
P.E.K.K.A Bats Lightning Electro Wizard Night Witch
P.E.K.K.A Night Witch Bats Electro Wizard
Lightning P.E.K.K.A
Bats Zap Royal Ghost Electro Wizard Night Witch
Bats Lightning Electro Wizard Zap Night Witch
Lightning Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Night Witch
Royal Ghost Electro Wizard Night Witch
Bats Electro Wizard Zap Royal Ghost Night Witch
Bats Zap Electro Wizard Night Witch
P.E.K.K.A Night Witch Bats Zap Lightning Electro Wizard
Bats Zap P.E.K.K.A Royal Ghost Electro Wizard Night Witch
P.E.K.K.A Electro Wizard
Zap Lightning P.E.K.K.A Electro Wizard
Bats P.E.K.K.A Electro Wizard Night Witch
Bats Zap Royal Ghost Electro Wizard Night Witch
Zap Bats Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Bats P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Lightning Royal Ghost
P.E.K.K.A Bats Zap Lightning Electro Wizard
Lightning P.E.K.K.A Bats Zap Electro Wizard Night Witch
P.E.K.K.A Night Witch
Bats Zap Electro Wizard
P.E.K.K.A Bats Lightning Electro Wizard Night Witch
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Bats
P.E.K.K.A
P.E.K.K.A Bats
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Night Witch
Electro Wizard Bats Zap Lightning P.E.K.K.A Night Witch
Bats Zap P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost
Zap Royal Ghost Electro Wizard
Lightning
Lightning
Zap
Bats Zap
Zap Lightning
Zap Lightning
Lightning Bats Electro Wizard Night Witch
Lightning Zap Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Bats Lightning Night Witch
Lightning Zap Electro Wizard
Lightning Zap
Lightning Night Witch
Lightning
Lightning
Lightning Zap
Zap
Zap Lightning Royal Ghost Electro Wizard
Lightning Zap
Lightning Zap
Lightning Bats Zap Electro Wizard Night Witch
Zap Lightning Electro Wizard Bats
Lightning Night Witch
Lightning Zap Night Witch
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Bats Night Witch
Lightning Zap Electro Wizard
Lightning Electro Wizard
Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Bats Lightning Electro Wizard
Bats Zap Lightning Electro Wizard
Lightning Zap Royal Ghost Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: