My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Flying Machine P.E.K.K.A Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Flying Machine P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Bandit Night Witch
Giant Snowball
Spear Goblins Bats Archers Flying Machine Night Witch
Zap
Spear Goblins Bats Archers Flying Machine Bandit Night Witch
Barbarian Barrel
Spear Goblins Archers Bandit Night Witch
The Log
Spear Goblins Archers Bandit
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Bats Archers Flying Machine Night Witch
Royal Delivery
Spear Goblins Bats Archers Flying Machine P.E.K.K.A Bandit Night Witch
Fireball
Archers Flying Machine Bandit Night Witch
Poison
Spear Goblins Bats Archers Flying Machine Night Witch
Lightning
Bandit Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Poison P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Archers Bandit Flying Machine Poison Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Archers Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Flying Machine Bandit
Bats
Flying Machine P.E.K.K.A Bandit
Archers
P.E.K.K.A Bandit
Flying Machine
Spear Goblins Bats P.E.K.K.A
Poison
P.E.K.K.A Night Witch
P.E.K.K.A
Poison Bats Archers Flying Machine Night Witch
Bandit
Spear Goblins Bats Archers
Night Witch
Poison P.E.K.K.A

Defense Synergies 0 13

Spear Goblins
Bats Archers Flying Machine Poison P.E.K.K.A Bandit Night Witch
Bats
Spear Goblins P.E.K.K.A Bandit
Archers
Spear Goblins P.E.K.K.A Bandit
Flying Machine
Spear Goblins P.E.K.K.A Bandit
Poison
Spear Goblins
P.E.K.K.A
Spear Goblins Bats Archers Flying Machine
Bandit
Spear Goblins Bats Archers Flying Machine
Night Witch
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Flying Machine
P.E.K.K.A Bats Flying Machine Bandit Night Witch
P.E.K.K.A Bats Archers Bandit Night Witch
P.E.K.K.A Night Witch Bats Bandit
Poison P.E.K.K.A
Spear Goblins Bats Archers Flying Machine Bandit Night Witch
Bats Spear Goblins Archers Flying Machine Poison Night Witch
Flying Machine Poison P.E.K.K.A Bandit
P.E.K.K.A Night Witch
Spear Goblins Archers Bandit Night Witch
Bats Archers Poison Spear Goblins Flying Machine Bandit Night Witch
Spear Goblins Bats Archers Flying Machine Poison Night Witch
P.E.K.K.A Night Witch Bats Flying Machine Bandit
Bats Poison P.E.K.K.A Night Witch
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Bats Poison P.E.K.K.A Night Witch
Spear Goblins Bats Archers Flying Machine Bandit Night Witch
Poison Spear Goblins Bats Archers Flying Machine Bandit
P.E.K.K.A
Spear Goblins Bats Archers Flying Machine Poison P.E.K.K.A Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers P.E.K.K.A Bandit
Poison Bandit Archers Flying Machine
P.E.K.K.A Bandit Spear Goblins Bats
P.E.K.K.A Bats Bandit Night Witch
P.E.K.K.A Bandit Night Witch
Poison Bats Archers Flying Machine
P.E.K.K.A Spear Goblins Bats Archers Flying Machine Bandit Night Witch
P.E.K.K.A
P.E.K.K.A Spear Goblins Bats Flying Machine Poison Bandit
P.E.K.K.A
P.E.K.K.A Bats Flying Machine
P.E.K.K.A Poison
P.E.K.K.A Bandit Night Witch
Archers Flying Machine
Spear Goblins Bats Archers Flying Machine Poison P.E.K.K.A Night Witch
Bats Poison Archers Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Bandit
Poison Flying Machine Bandit
Flying Machine Poison Bandit
Flying Machine Poison
Poison
Poison Spear Goblins Bats Flying Machine
Archers Flying Machine Poison
Poison Flying Machine
Poison Flying Machine Bandit
Bats Poison Night Witch
Poison Flying Machine Bandit
Poison Archers Flying Machine
Flying Machine Poison Bandit
Flying Machine Poison Bandit
Flying Machine Poison
Spear Goblins Flying Machine Poison Bandit
Flying Machine Poison Bandit
Poison
Bats Night Witch
Archers Flying Machine Poison Bandit
Flying Machine Poison
Poison Night Witch
Poison
Flying Machine Poison
Poison
Poison Flying Machine Bandit
Flying Machine Poison Bandit
Poison Bandit
Poison Bats Archers Flying Machine Night Witch
Bats Flying Machine Poison
Night Witch
Poison Bandit Night Witch
Poison
P.E.K.K.A
Poison
Spear Goblins Bats Archers Flying Machine Bandit Night Witch
Poison Archers Flying Machine
Poison Flying Machine
Flying Machine Poison
Poison
Flying Machine P.E.K.K.A
Bats Flying Machine Poison
Bats Flying Machine Poison
Poison Flying Machine Bandit

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