My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Musketeer Hog Rider
Zap
Archers
Barbarian Barrel
Ice Spirit Archers Musketeer
The Log
Ice Spirit Archers Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Musketeer Hog Rider P.E.K.K.A
Fireball
Archers Musketeer Hog Rider
Poison
Archers Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Archers Tornado Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Archers

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Archers Musketeer
Zap
Ice Spirit Hog Rider Tornado P.E.K.K.A Archers Musketeer The Log
Archers
Ice Spirit Zap Hog Rider P.E.K.K.A
Musketeer
Hog Rider Ice Spirit Zap P.E.K.K.A The Log
Hog Rider
Ice Spirit Zap Musketeer The Log Archers Tornado
Tornado
Zap P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Ice Spirit Zap Tornado Archers Musketeer The Log
The Log
Hog Rider Zap Musketeer Tornado P.E.K.K.A

Defense Synergies 5 15

Ice Spirit
Zap Musketeer Archers Tornado P.E.K.K.A The Log
Zap
Ice Spirit Archers Musketeer Tornado P.E.K.K.A The Log
Archers
Ice Spirit Zap Tornado P.E.K.K.A The Log
Musketeer
Ice Spirit The Log Zap Tornado P.E.K.K.A
Hog Rider
Tornado
P.E.K.K.A Ice Spirit Zap Archers Musketeer The Log
P.E.K.K.A
Tornado The Log Ice Spirit Zap Archers Musketeer
The Log
Musketeer P.E.K.K.A Ice Spirit Zap Archers Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
P.E.K.K.A Ice Spirit Zap Musketeer The Log
Tornado P.E.K.K.A Archers Musketeer
P.E.K.K.A Musketeer
Tornado P.E.K.K.A The Log
Tornado The Log Zap Archers Musketeer
Musketeer Tornado Ice Spirit Zap Archers
Zap Musketeer P.E.K.K.A The Log
P.E.K.K.A Musketeer Tornado
Tornado Ice Spirit Archers Musketeer
Archers Zap Musketeer Tornado The Log
Musketeer Zap Archers Tornado
P.E.K.K.A Ice Spirit Zap Musketeer The Log
Ice Spirit Zap Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Ice Spirit Zap P.E.K.K.A The Log
Musketeer Tornado P.E.K.K.A
Ice Spirit Zap Archers Musketeer Tornado The Log
Zap Tornado The Log Ice Spirit Archers Musketeer
P.E.K.K.A Musketeer Tornado
Archers Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A
Zap Archers Musketeer The Log
P.E.K.K.A Ice Spirit Zap Musketeer The Log
P.E.K.K.A Zap Musketeer Tornado The Log
P.E.K.K.A Musketeer
Ice Spirit Zap Archers Musketeer Tornado
P.E.K.K.A Archers Musketeer
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Tornado The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A
Archers Musketeer
Ice Spirit Zap Archers Musketeer Tornado P.E.K.K.A The Log
Zap Archers Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer Tornado The Log
The Log
Musketeer The Log
Zap The Log
Ice Spirit Zap Musketeer Tornado
Archers Musketeer Tornado The Log
The Log Ice Spirit Zap Tornado
The Log Zap Tornado
Musketeer Tornado
Zap Musketeer Tornado The Log
Zap Archers Musketeer Tornado
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Tornado
Zap Archers Musketeer The Log
Zap Tornado The Log
Musketeer The Log
Tornado
Musketeer Tornado The Log
Zap Musketeer The Log
Zap Tornado The Log Ice Spirit
The Log Zap Musketeer Tornado
Zap Musketeer Tornado The Log
Zap Musketeer Tornado The Log
Zap Archers Musketeer Tornado
Zap Ice Spirit Musketeer
Zap Musketeer The Log
Zap Ice Spirit
P.E.K.K.A
The Log
Zap Ice Spirit Archers Musketeer
Zap Archers Musketeer Tornado
The Log
Musketeer
The Log Zap Musketeer
Zap Tornado
Musketeer P.E.K.K.A
Zap Ice Spirit Musketeer Tornado The Log
Zap Musketeer Tornado
Zap Musketeer Tornado The Log

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