My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Elite Barbarians Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Guards Inferno Dragon
Giant Snowball
Fire Spirit Battle Ram Guards Inferno Dragon
Zap
Fire Spirit Mortar Battle Ram Guards Inferno Dragon
Barbarian Barrel
Fire Spirit Mortar Elite Barbarians Battle Ram Guards
The Log
Fire Spirit Elite Barbarians Battle Ram Guards
Earthquake
Mortar Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Elite Barbarians Battle Ram Guards P.E.K.K.A Inferno Dragon
Fireball
Mortar Elite Barbarians Battle Ram Inferno Dragon
Poison
Mortar Guards
Lightning
Mortar Elite Barbarians Battle Ram Inferno Dragon
Rocket
Mortar Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Guards P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Guards Mortar Fireball Battle Ram Inferno Dragon Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Guards Mortar Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Mortar Elite Barbarians Battle Ram Inferno Dragon
Mortar
Fire Spirit Fireball
Elite Barbarians
Fire Spirit Fireball Battle Ram
Fireball
Mortar Elite Barbarians Battle Ram
Battle Ram
Fire Spirit Elite Barbarians Fireball P.E.K.K.A
Guards
P.E.K.K.A
Fire Spirit Battle Ram
Inferno Dragon
Fire Spirit

Defense Synergies 0 4

Fire Spirit
P.E.K.K.A
Mortar
Fireball Guards Inferno Dragon
Elite Barbarians
Fireball
Mortar
Battle Ram
Guards
Mortar
P.E.K.K.A
Fire Spirit
Inferno Dragon
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball
Elite Barbarians P.E.K.K.A Inferno Dragon Mortar
Mortar P.E.K.K.A Fire Spirit Elite Barbarians Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon Mortar Guards
Elite Barbarians Fireball P.E.K.K.A
Fireball Fire Spirit Guards
Inferno Dragon Fire Spirit Mortar Fireball
Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Mortar Elite Barbarians
Elite Barbarians Guards Fire Spirit
Guards Fireball
Inferno Dragon Fireball
Mortar P.E.K.K.A Fire Spirit Elite Barbarians Fireball Guards
Fire Spirit Fireball Mortar Guards P.E.K.K.A
Elite Barbarians P.E.K.K.A Inferno Dragon Mortar
Mortar Elite Barbarians Fireball P.E.K.K.A Inferno Dragon
Mortar Elite Barbarians Fireball P.E.K.K.A
Fire Spirit Mortar Fireball Elite Barbarians Guards
Mortar Fire Spirit Fireball Guards Inferno Dragon
P.E.K.K.A Mortar Elite Barbarians Inferno Dragon
Fire Spirit Elite Barbarians Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Fireball P.E.K.K.A
Fireball Mortar Elite Barbarians Inferno Dragon
Guards P.E.K.K.A Elite Barbarians
Guards P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Guards Inferno Dragon
Fire Spirit Fireball
Guards P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Inferno Dragon
P.E.K.K.A Mortar Elite Barbarians Fireball Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Elite Barbarians Guards
P.E.K.K.A Elite Barbarians Fireball Guards
Elite Barbarians P.E.K.K.A Fireball Guards
Fireball
Elite Barbarians Guards Mortar Fireball P.E.K.K.A Inferno Dragon
Elite Barbarians Fireball P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Guards
Mortar Fireball
Fireball
Fireball Guards
Fireball Fire Spirit Mortar
Fireball Fire Spirit
Fire Spirit Mortar
Fireball Fire Spirit
Fireball Mortar
Fire Spirit Elite Barbarians Fireball Guards
Mortar Fireball
Fireball Fire Spirit
Fire Spirit Mortar Elite Barbarians Fireball
Mortar Fireball
Mortar Elite Barbarians Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Fire Spirit Mortar Fireball
Fire Spirit Mortar Fireball
Fireball
Fireball
Mortar Fireball
Fire Spirit Mortar Fireball
Inferno Dragon
Mortar Fireball
Fireball Mortar
Fireball Mortar
Elite Barbarians Fire Spirit Fireball
Fireball Guards
Elite Barbarians Fireball
Mortar Fireball
Fireball
P.E.K.K.A
Fireball
Fire Spirit Fireball Guards
Fireball Fire Spirit
Fireball
Fireball
Mortar Fireball
Fireball
Elite Barbarians P.E.K.K.A
Elite Barbarians Fireball Guards
Fireball
Mortar Fireball

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