My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Witch P.E.K.K.A Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Witch Royal Ghost
The Log
Witch
Earthquake
Elixir Collector Witch
Arrows
Bats Witch
Royal Delivery
Bats Witch P.E.K.K.A Royal Ghost
Fireball
Elixir Collector Witch
Poison
Bats Elixir Collector Witch
Lightning
Elixir Collector Witch
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector P.E.K.K.A Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Royal Ghost Witch Elixir Collector P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Royal Ghost

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap P.E.K.K.A
Zap
Mirror P.E.K.K.A Bats Witch Royal Ghost Mega Knight
Elixir Collector
Mirror
Zap Royal Ghost
Witch
Zap P.E.K.K.A Royal Ghost Mega Knight
P.E.K.K.A
Zap Bats Witch
Royal Ghost
Zap Mirror Witch Mega Knight
Mega Knight
Bats Zap Witch Royal Ghost

Defense Synergies 2 10

Bats
Zap P.E.K.K.A Mega Knight
Zap
Mirror Mega Knight Bats Witch P.E.K.K.A Royal Ghost
Elixir Collector
Mirror
Zap Mega Knight
Witch
Zap Royal Ghost Mega Knight
P.E.K.K.A
Bats Zap
Royal Ghost
Zap Witch Mega Knight
Mega Knight
Zap Bats Mirror Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Bats Zap Witch Mega Knight
Witch P.E.K.K.A Mega Knight Bats
Witch P.E.K.K.A Bats Mega Knight
P.E.K.K.A Mega Knight
Bats Zap Royal Ghost Mega Knight
Bats Zap Witch
Zap P.E.K.K.A Mega Knight
Witch P.E.K.K.A
Royal Ghost Mega Knight
Bats Witch Zap Royal Ghost Mega Knight
Bats Zap Witch
P.E.K.K.A Mega Knight Bats Zap Witch
Mega Knight Bats Zap Witch P.E.K.K.A Royal Ghost
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
Mega Knight Bats Witch P.E.K.K.A
Mega Knight Bats Zap Witch Royal Ghost
Zap Witch Bats Royal Ghost Mega Knight
P.E.K.K.A
Royal Ghost Mega Knight Bats Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch P.E.K.K.A Royal Ghost
Zap Royal Ghost Mega Knight
P.E.K.K.A Mega Knight Bats Zap Witch
P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Witch Mega Knight
Bats Zap Witch
P.E.K.K.A Bats Witch
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Bats Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Bats Witch
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Witch
Witch Mega Knight
Witch Bats Zap P.E.K.K.A
Bats Mega Knight Zap Witch P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost
Zap Mega Knight
Bats Zap Witch
Witch
Zap
Zap
Bats
Zap
Zap
Zap
Zap Witch
Mega Knight
Bats
Zap Mega Knight
Zap Witch Mega Knight
Mega Knight
Zap
Zap Witch Mega Knight
Witch
Zap Witch Royal Ghost
Zap Witch Mega Knight
Zap
Bats Zap Witch
Zap Bats Witch
Zap Mega Knight
Zap
P.E.K.K.A Mega Knight
Zap Bats Witch
Zap Witch
Mega Knight
Zap
Zap
P.E.K.K.A Mega Knight
Zap Bats Witch
Bats Zap Witch
Zap Witch Royal Ghost Mega Knight

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