My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Executioner Bandit
The Log
Mini P.E.K.K.A Bandit
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Executioner P.E.K.K.A Bandit
Fireball
Executioner Bandit
Poison
Executioner
Lightning
Mini P.E.K.K.A Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Tornado Bandit Mini P.E.K.K.A Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Tornado

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado P.E.K.K.A Mini P.E.K.K.A Executioner The Log Bandit
Mini P.E.K.K.A
Zap Mirror Tornado The Log
Mirror
Zap The Log Mini P.E.K.K.A Tornado
Tornado
Zap Executioner P.E.K.K.A Mini P.E.K.K.A Mirror The Log
Executioner
Tornado Zap P.E.K.K.A The Log Bandit
P.E.K.K.A
Zap Tornado Executioner The Log
The Log
Mirror Zap Mini P.E.K.K.A Tornado Executioner P.E.K.K.A Bandit
Bandit
Zap Executioner The Log

Defense Synergies 7 14

Zap
Mini P.E.K.K.A Mirror Tornado Executioner P.E.K.K.A The Log Bandit
Mini P.E.K.K.A
Zap The Log Mirror Tornado Executioner
Mirror
Zap Tornado Mini P.E.K.K.A Executioner The Log
Tornado
Mirror Executioner P.E.K.K.A Zap Mini P.E.K.K.A The Log
Executioner
Tornado Zap Mini P.E.K.K.A Mirror The Log Bandit
P.E.K.K.A
Tornado The Log Zap
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Mirror Tornado Executioner Bandit
Bandit
Zap Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
Mini P.E.K.K.A P.E.K.K.A Zap Executioner The Log Bandit
Mini P.E.K.K.A Tornado P.E.K.K.A Executioner Bandit
Mini P.E.K.K.A P.E.K.K.A Bandit
Mini P.E.K.K.A Tornado P.E.K.K.A The Log
Tornado The Log Zap Executioner Bandit
Tornado Zap Executioner
Zap P.E.K.K.A The Log Bandit
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Bandit
Executioner Zap Tornado The Log Bandit
Executioner Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Zap The Log Bandit
Executioner Zap Mini P.E.K.K.A Tornado P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bandit
Tornado Zap Mini P.E.K.K.A P.E.K.K.A The Log Bandit
Mini P.E.K.K.A Tornado Executioner P.E.K.K.A
Zap Tornado Executioner The Log Bandit
Zap Tornado Executioner The Log Bandit
Mini P.E.K.K.A P.E.K.K.A Tornado
Mini P.E.K.K.A Executioner P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Bandit
Bandit Zap Mini P.E.K.K.A Executioner The Log
P.E.K.K.A Bandit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap Tornado The Log Bandit
P.E.K.K.A Mini P.E.K.K.A Executioner Bandit
Executioner Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A Tornado The Log Bandit
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Tornado The Log
Mini P.E.K.K.A P.E.K.K.A Executioner Bandit
Executioner
Zap Mini P.E.K.K.A Tornado Executioner P.E.K.K.A The Log
Executioner Zap Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap Tornado Executioner The Log Bandit
The Log Bandit
The Log
Executioner Zap The Log
Executioner Zap Tornado
Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Tornado Bandit
Mini P.E.K.K.A Tornado
Zap Tornado The Log Bandit
Zap Tornado Executioner
Executioner The Log Bandit
Bandit
Zap The Log
Zap Executioner The Log Bandit
Executioner The Log Bandit
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner The Log Bandit
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Executioner
The Log Zap Tornado Executioner Bandit
Zap Tornado The Log Bandit
Zap Tornado The Log Bandit
Zap Tornado Executioner
Zap
Mini P.E.K.K.A
Zap The Log Bandit
Zap
P.E.K.K.A
The Log
Zap Bandit
Zap Tornado Executioner
The Log
Mini P.E.K.K.A Executioner
The Log Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log Bandit

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