My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Valkyrie Electro Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Valkyrie Hog Rider P.E.K.K.A Electro Wizard
Fireball
Archers Minions Hog Rider Electro Wizard
Poison
Archers Minions Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Fireball Valkyrie Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Fireball

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Archers Minions Valkyrie
Archers
Valkyrie Zap Hog Rider P.E.K.K.A
Minions
Hog Rider Zap Valkyrie P.E.K.K.A
Fireball
Zap Hog Rider Electro Wizard
Valkyrie
Archers Hog Rider Zap Minions P.E.K.K.A Electro Wizard
Hog Rider
Zap Minions Fireball Valkyrie Archers Electro Wizard
P.E.K.K.A
Zap Electro Wizard Archers Minions Valkyrie
Electro Wizard
Zap P.E.K.K.A Fireball Valkyrie Hog Rider

Defense Synergies 4 14

Zap
Fireball Electro Wizard Archers Minions Valkyrie P.E.K.K.A
Archers
Valkyrie Zap Minions P.E.K.K.A Electro Wizard
Minions
Valkyrie Zap Archers P.E.K.K.A Electro Wizard
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Archers Minions Zap Fireball P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
Zap Archers Minions Valkyrie Electro Wizard
Electro Wizard
Zap Archers Minions Fireball Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Electro Wizard
P.E.K.K.A Zap Minions Valkyrie Electro Wizard
P.E.K.K.A Archers Minions Valkyrie Electro Wizard
P.E.K.K.A Minions Valkyrie Electro Wizard
Fireball Valkyrie P.E.K.K.A
Fireball Zap Archers Minions Valkyrie Electro Wizard
Minions Electro Wizard Zap Archers Fireball
Zap Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Archers Valkyrie Electro Wizard
Archers Minions Valkyrie Electro Wizard Zap Fireball
Minions Zap Archers Fireball Electro Wizard
P.E.K.K.A Zap Minions Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Minions P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Minions Fireball Valkyrie P.E.K.K.A Electro Wizard
Fireball Zap Archers Minions Valkyrie Electro Wizard
Zap Valkyrie Archers Minions Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Archers Minions Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Archers Valkyrie
P.E.K.K.A Zap Minions Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Valkyrie
Fireball Zap Archers Minions Electro Wizard
P.E.K.K.A Archers Minions Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Minions Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Zap Fireball Valkyrie Electro Wizard
P.E.K.K.A Fireball Valkyrie
Archers Fireball Valkyrie
Electro Wizard Zap Archers Minions Fireball Valkyrie P.E.K.K.A
Minions Valkyrie Zap Archers Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Minions
Archers
Fireball Zap
Fireball Zap
Minions Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap Archers
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Archers Fireball Electro Wizard
Zap Fireball Valkyrie
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Archers Minions Fireball
Fireball Zap Archers Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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