My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions Barbarians
Zap
Minions Prince
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Prince
Earthquake
Barbarians Elixir Collector
Arrows
Minions
Royal Delivery
Minions Barbarians Wizard Prince P.E.K.K.A
Fireball
Minions Barbarians Wizard Elixir Collector
Poison
Minions Barbarians Wizard Elixir Collector
Lightning
Wizard Elixir Collector Prince
Rocket
Barbarians Wizard Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Barbarians Wizard Prince Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Minions Fireball Barbarians

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince P.E.K.K.A Minions
Minions
Zap Prince P.E.K.K.A
Barbarians
Fireball
Zap
Wizard
Prince P.E.K.K.A
Elixir Collector
Prince
Zap Minions Wizard
P.E.K.K.A
Zap Minions Wizard

Defense Synergies 1 8

Zap
Fireball Minions Barbarians Prince P.E.K.K.A
Minions
Zap Prince P.E.K.K.A
Barbarians
Zap
Fireball
Zap
Wizard
Prince P.E.K.K.A
Elixir Collector
Prince
Zap Minions Wizard
P.E.K.K.A
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
Barbarians P.E.K.K.A Zap Minions Prince
Barbarians Prince P.E.K.K.A Minions
Barbarians Prince P.E.K.K.A Minions
Barbarians Fireball Prince P.E.K.K.A
Fireball Zap Minions
Minions Zap Fireball Wizard
Zap Barbarians Fireball P.E.K.K.A
Barbarians P.E.K.K.A Minions Prince
Barbarians Prince
Minions Barbarians Zap Fireball Wizard
Minions Zap Fireball Wizard
Barbarians Prince P.E.K.K.A Zap Minions Fireball Wizard
Fireball Wizard Zap Minions Barbarians Prince P.E.K.K.A
Barbarians P.E.K.K.A Prince
Barbarians Zap Fireball Prince P.E.K.K.A
Barbarians Wizard Minions Fireball Prince P.E.K.K.A
Fireball Zap Minions Barbarians Wizard Prince
Zap Wizard Minions Barbarians Fireball
Barbarians P.E.K.K.A Prince
Wizard Minions Barbarians Fireball Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Prince P.E.K.K.A
Fireball Zap Wizard Prince
Barbarians P.E.K.K.A Zap Minions Prince
Prince P.E.K.K.A Zap Barbarians Fireball
Barbarians P.E.K.K.A Prince
Fireball Wizard Zap Minions
Prince P.E.K.K.A Minions Barbarians Fireball
P.E.K.K.A Barbarians Prince
Zap P.E.K.K.A Minions Barbarians Fireball Prince
P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians Prince
P.E.K.K.A Zap Barbarians Fireball Prince
Barbarians Prince P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball
Barbarians Zap Minions Fireball Prince P.E.K.K.A
Minions Zap Barbarians Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball Prince
Fireball Wizard Zap
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Fireball Prince
Zap Fireball Wizard Prince
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball Prince
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Fireball Wizard Prince
Zap Fireball Wizard
Minions Fireball Prince
Fireball Wizard
Prince
Zap Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard Prince
Fireball Zap
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A Prince
Fireball Wizard
Zap Minions Barbarians Fireball Prince
Fireball Zap Wizard
Fireball
Fireball Wizard Prince
Zap Fireball Wizard
Zap Fireball
Prince P.E.K.K.A
Zap Minions Fireball
Zap Fireball
Zap Fireball Prince

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