My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Three Musketeers P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Three Musketeers Bandit
Giant Snowball
Fire Spirit Minions Battle Ram Three Musketeers
Zap
Fire Spirit Minions Battle Ram Three Musketeers Bandit
Barbarian Barrel
Fire Spirit Battle Ram Three Musketeers Bandit
The Log
Fire Spirit Battle Ram Three Musketeers Bandit
Earthquake
Elixir Collector
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Battle Ram Three Musketeers P.E.K.K.A Bandit
Fireball
Minions Battle Ram Elixir Collector Three Musketeers Bandit
Poison
Minions Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers Bandit
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Bandit Battle Ram Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Battle Ram Three Musketeers Bandit
Zap
Battle Ram P.E.K.K.A Fire Spirit Minions Three Musketeers Bandit
Minions
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Fire Spirit Minions Three Musketeers P.E.K.K.A
Elixir Collector
Three Musketeers
Fire Spirit Zap Battle Ram Bandit
P.E.K.K.A
Fire Spirit Zap Minions Battle Ram
Bandit
Battle Ram Fire Spirit Zap Minions Three Musketeers

Defense Synergies 0 9

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Minions Three Musketeers P.E.K.K.A Bandit
Minions
Zap P.E.K.K.A Bandit
Battle Ram
Elixir Collector
Three Musketeers
Zap Bandit
P.E.K.K.A
Fire Spirit Zap Minions
Bandit
Zap Minions Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
P.E.K.K.A Zap Minions Three Musketeers Bandit
Three Musketeers P.E.K.K.A Fire Spirit Minions Bandit
Three Musketeers P.E.K.K.A Minions Bandit
P.E.K.K.A
Fire Spirit Zap Minions Bandit
Minions Three Musketeers Fire Spirit Zap
Zap P.E.K.K.A Bandit
Three Musketeers P.E.K.K.A Minions
Fire Spirit Bandit
Minions Zap Bandit
Minions Three Musketeers Zap
P.E.K.K.A Fire Spirit Zap Minions Three Musketeers Bandit
Fire Spirit Three Musketeers Zap Minions P.E.K.K.A
P.E.K.K.A Three Musketeers Bandit
Zap Three Musketeers P.E.K.K.A Bandit
Three Musketeers Minions P.E.K.K.A
Fire Spirit Zap Minions Three Musketeers Bandit
Zap Fire Spirit Minions Bandit
P.E.K.K.A Three Musketeers
Fire Spirit Minions P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Bandit Zap
P.E.K.K.A Bandit Zap Minions
P.E.K.K.A Zap Bandit
P.E.K.K.A Three Musketeers Bandit
Fire Spirit Zap Minions Three Musketeers
P.E.K.K.A Minions Bandit
P.E.K.K.A
Zap P.E.K.K.A Minions Bandit
P.E.K.K.A Three Musketeers
P.E.K.K.A Minions
P.E.K.K.A Zap
P.E.K.K.A Three Musketeers Bandit
Three Musketeers
Zap Minions Three Musketeers P.E.K.K.A
Minions Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Fire Spirit Zap
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap
Zap Bandit
Fire Spirit Minions Three Musketeers
Zap Bandit
Fire Spirit Zap
Fire Spirit Three Musketeers Bandit
Minions Bandit
Zap
Zap Three Musketeers Bandit
Three Musketeers Bandit
Three Musketeers
Minions
Fire Spirit Zap Three Musketeers Bandit
Fire Spirit Zap
Minions
Zap
Zap Fire Spirit
Zap Bandit
Zap Bandit
Zap Bandit
Fire Spirit Zap
Zap Minions
Zap Bandit
Zap
P.E.K.K.A
Zap Fire Spirit Minions Bandit
Fire Spirit Zap Three Musketeers
Three Musketeers
Zap
Zap
Three Musketeers P.E.K.K.A
Zap Minions
Zap
Zap Bandit

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