My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram
Barbarian Barrel
Valkyrie Battle Ram Magic Archer
The Log
Battle Ram
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Battle Ram P.E.K.K.A Magic Archer
Fireball
Minions Battle Ram Magic Archer
Poison
Minions Magic Archer
Lightning
Valkyrie Battle Ram Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Fireball Valkyrie Battle Ram Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Fireball

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Minions Valkyrie The Log Magic Archer
Minions
Zap Valkyrie Battle Ram P.E.K.K.A
Fireball
Zap Battle Ram The Log Magic Archer
Valkyrie
Zap Minions Battle Ram P.E.K.K.A Magic Archer
Battle Ram
Zap The Log Magic Archer Minions Fireball Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Minions Valkyrie Battle Ram The Log
The Log
Battle Ram Zap Fireball P.E.K.K.A Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Fireball Valkyrie The Log

Defense Synergies 4 12

Zap
Fireball Minions Valkyrie P.E.K.K.A The Log Magic Archer
Minions
Valkyrie Zap P.E.K.K.A The Log
Fireball
Zap The Log Valkyrie
Valkyrie
Minions Zap Fireball P.E.K.K.A The Log Magic Archer
Battle Ram
P.E.K.K.A
The Log Zap Minions Valkyrie
The Log
Fireball P.E.K.K.A Zap Minions Valkyrie Magic Archer
Magic Archer
Zap Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie The Log Magic Archer
P.E.K.K.A Zap Minions Valkyrie The Log
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Minions Valkyrie
Fireball Valkyrie P.E.K.K.A The Log
Fireball The Log Zap Minions Valkyrie Magic Archer
Minions Zap Fireball Magic Archer
Zap Fireball Valkyrie P.E.K.K.A The Log Magic Archer
P.E.K.K.A Minions
Valkyrie
Minions Valkyrie Zap Fireball The Log Magic Archer
Minions Zap Fireball Magic Archer
P.E.K.K.A Zap Minions Fireball Valkyrie The Log
Fireball Valkyrie Zap Minions P.E.K.K.A The Log Magic Archer
P.E.K.K.A
Zap Fireball P.E.K.K.A The Log
Minions Fireball Valkyrie P.E.K.K.A
Fireball Zap Minions Valkyrie The Log Magic Archer
Zap Valkyrie The Log Minions Fireball Magic Archer
P.E.K.K.A
Valkyrie Minions Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball P.E.K.K.A
Fireball Zap Valkyrie The Log Magic Archer
P.E.K.K.A Zap Minions Valkyrie The Log
Valkyrie P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Valkyrie
Fireball Zap Minions Magic Archer
P.E.K.K.A Minions Fireball Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Minions Fireball Valkyrie The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Zap Fireball Valkyrie The Log
P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie Magic Archer
Zap Minions Fireball Valkyrie P.E.K.K.A The Log Magic Archer
Minions Valkyrie Zap Fireball P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie The Log
Fireball Zap The Log Magic Archer
Fireball The Log Magic Archer
Fireball Valkyrie The Log
Fireball Zap Valkyrie The Log Magic Archer
Fireball Zap Minions Magic Archer
The Log Magic Archer
Fireball The Log Zap Magic Archer
Fireball The Log Zap
Minions Fireball
Zap Fireball Valkyrie The Log Magic Archer
Fireball Zap Magic Archer
Fireball The Log Magic Archer
Minions Fireball Magic Archer
Zap Fireball The Log Magic Archer
Zap Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Minions
Zap Fireball The Log Magic Archer
Zap Fireball Valkyrie The Log Magic Archer
Minions Fireball The Log Magic Archer
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie Magic Archer
Fireball The Log Zap Magic Archer
Fireball Zap The Log Magic Archer
Fireball Zap The Log Magic Archer
Zap Fireball Magic Archer
Zap Minions Fireball
Fireball
Zap Fireball The Log Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Zap Minions Fireball Magic Archer
Fireball Zap Magic Archer
The Log Fireball
Fireball Valkyrie Magic Archer
The Log Zap Fireball Magic Archer
Zap Fireball
P.E.K.K.A
Zap Minions Fireball The Log Magic Archer
Zap Fireball Magic Archer
Zap Fireball The Log Magic Archer

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