My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Executioner P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider
Giant Snowball
Bomber Minions Hog Rider Lumberjack
Zap
Bomber Minions
Barbarian Barrel
Bomber Executioner Ice Wizard Lumberjack
The Log
Bomber Hog Rider Lumberjack
Earthquake
Bomber Hog Rider
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Hog Rider Executioner P.E.K.K.A Ice Wizard Lumberjack
Fireball
Bomber Minions Hog Rider Executioner Ice Wizard Lumberjack
Poison
Bomber Minions Executioner Ice Wizard
Lightning
Executioner Ice Wizard Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Ice Wizard Hog Rider Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Hog Rider P.E.K.K.A Lumberjack
Arrows
Hog Rider P.E.K.K.A Lumberjack
Minions
Hog Rider Bomber P.E.K.K.A Lumberjack
Hog Rider
Arrows Minions Bomber Executioner Lumberjack
Executioner
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Bomber Minions Executioner Ice Wizard Lumberjack
Ice Wizard
P.E.K.K.A Lumberjack
Lumberjack
Bomber Arrows Minions Hog Rider P.E.K.K.A Ice Wizard

Defense Synergies 0 10

Bomber
P.E.K.K.A
Arrows
P.E.K.K.A Ice Wizard Lumberjack
Minions
P.E.K.K.A Ice Wizard Lumberjack
Hog Rider
Executioner
Lumberjack
P.E.K.K.A
Bomber Arrows Minions Ice Wizard
Ice Wizard
Arrows Minions P.E.K.K.A Lumberjack
Lumberjack
Arrows Minions Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Executioner
P.E.K.K.A Lumberjack Bomber Minions Executioner Ice Wizard
P.E.K.K.A Lumberjack Bomber Minions Executioner Ice Wizard
P.E.K.K.A Lumberjack Bomber Minions Ice Wizard
Bomber Arrows P.E.K.K.A Lumberjack
Arrows Bomber Minions Executioner Ice Wizard Lumberjack
Minions Arrows Executioner Ice Wizard
Arrows P.E.K.K.A
P.E.K.K.A Minions Ice Wizard Lumberjack
Bomber Ice Wizard Lumberjack
Minions Executioner Ice Wizard Bomber Arrows Lumberjack
Arrows Minions Executioner Ice Wizard
P.E.K.K.A Lumberjack Bomber Minions Ice Wizard
Bomber Executioner Arrows Minions P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Bomber Arrows Minions Executioner P.E.K.K.A Lumberjack
Arrows Bomber Minions Executioner Ice Wizard Lumberjack
Arrows Executioner Bomber Minions Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Bomber Arrows Minions Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Bomber Arrows Executioner Lumberjack
P.E.K.K.A Lumberjack Minions
P.E.K.K.A Lumberjack
P.E.K.K.A Executioner Lumberjack
Arrows Executioner Minions Ice Wizard
P.E.K.K.A Minions Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Minions Lumberjack
P.E.K.K.A Arrows
P.E.K.K.A Executioner Lumberjack
Bomber Executioner
Bomber Minions Executioner P.E.K.K.A Lumberjack
Arrows Minions Executioner Bomber P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Ice Wizard
Arrows
Arrows
Bomber Executioner Arrows
Arrows Executioner Minions Ice Wizard
Bomber Arrows Executioner
Arrows Executioner Ice Wizard
Arrows
Minions Lumberjack
Arrows
Arrows Executioner
Executioner
Arrows Minions
Arrows
Bomber Arrows Executioner
Arrows Executioner
Arrows
Bomber Minions
Bomber Arrows Executioner
Bomber Arrows
Minions
Arrows
Arrows
Arrows Bomber Executioner Ice Wizard
Arrows Executioner Ice Wizard
Arrows
Arrows
Arrows Executioner Ice Wizard
Minions
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Minions
Arrows Executioner Ice Wizard
Arrows
Executioner Lumberjack
Arrows Bomber Executioner
Arrows
Executioner P.E.K.K.A
Minions
Executioner
Executioner

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