My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Guards
Giant Snowball
Archers Minions Furnace Guards
Zap
Archers Minions Furnace Guards
Barbarian Barrel
Archers Furnace Guards Electro Wizard
The Log
Archers Furnace Guards
Earthquake
Archers Furnace Guards
Arrows
Archers Minions Furnace Guards
Royal Delivery
Archers Minions Guards P.E.K.K.A Electro Wizard
Fireball
Archers Minions Furnace Electro Wizard
Poison
Archers Minions Furnace Guards Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Guards Furnace Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Archers Minions Furnace Guards Poison
Archers
Zap P.E.K.K.A
Minions
Zap P.E.K.K.A
Furnace
Zap P.E.K.K.A
Guards
Zap
Poison
P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Electro Wizard Archers Minions Furnace
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 1 19

Zap
Electro Wizard Archers Minions Furnace Guards Poison P.E.K.K.A
Archers
Zap Minions Furnace Guards P.E.K.K.A Electro Wizard
Minions
Zap Archers P.E.K.K.A Electro Wizard
Furnace
Zap Archers Guards Electro Wizard
Guards
Zap Archers Furnace Poison Electro Wizard
Poison
Zap Guards Electro Wizard
P.E.K.K.A
Zap Archers Minions Electro Wizard
Electro Wizard
Zap Archers Minions Furnace Guards Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
P.E.K.K.A Zap Minions Furnace Electro Wizard
Furnace P.E.K.K.A Archers Minions Electro Wizard
P.E.K.K.A Minions Furnace Guards Electro Wizard
Poison P.E.K.K.A
Zap Archers Minions Furnace Guards Electro Wizard
Minions Furnace Electro Wizard Zap Archers Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Furnace
Guards Archers Electro Wizard
Archers Minions Guards Poison Electro Wizard Zap Furnace
Minions Zap Archers Furnace Poison Electro Wizard
Furnace P.E.K.K.A Zap Minions Guards Electro Wizard
Zap Minions Furnace Guards Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Zap Furnace P.E.K.K.A Electro Wizard
Minions Furnace Poison P.E.K.K.A Electro Wizard
Zap Archers Minions Furnace Guards Electro Wizard
Zap Furnace Poison Archers Minions Guards Electro Wizard
P.E.K.K.A Electro Wizard
Archers Minions Furnace Guards Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Furnace P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Archers
Guards P.E.K.K.A Zap Minions Furnace Electro Wizard
Guards P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Guards
Furnace Poison Zap Archers Minions Electro Wizard
Guards P.E.K.K.A Archers Minions Furnace Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Poison
P.E.K.K.A Guards
P.E.K.K.A Minions Guards
P.E.K.K.A Zap Guards Poison Electro Wizard
P.E.K.K.A Guards
Archers Furnace
Guards Electro Wizard Zap Archers Minions Furnace Poison P.E.K.K.A
Minions Poison Zap Archers P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Zap Electro Wizard
Poison
Guards Poison
Poison Zap Furnace
Poison Zap Minions Furnace
Archers Furnace Poison
Poison Zap
Poison Zap
Minions Guards Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap Archers
Poison
Minions Poison
Zap Furnace Poison
Zap Furnace Poison
Furnace Poison
Poison
Minions
Zap Archers Poison Electro Wizard
Zap Poison
Minions Poison
Poison
Zap Poison
Zap Poison Furnace
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Archers Furnace Electro Wizard
Zap Electro Wizard Minions Guards Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Archers Minions Guards
Poison Zap Archers Electro Wizard
Poison Electro Wizard
Zap Poison
Zap Poison
P.E.K.K.A
Zap Minions Guards Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

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