My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Mega Minion Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Battle Ram
Giant Snowball
Archers Minions Goblin Gang Mega Minion Dart Goblin Battle Ram
Zap
Archers Minions Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Archers Goblin Gang Dart Goblin Battle Ram
The Log
Archers Goblin Gang Dart Goblin Battle Ram
Earthquake
Archers Goblin Gang
Arrows
Archers Minions Goblin Gang Dart Goblin
Royal Delivery
Archers Minions Goblin Gang Mega Minion Dart Goblin Battle Ram P.E.K.K.A
Fireball
Archers Minions Goblin Gang Mega Minion Dart Goblin Battle Ram
Poison
Archers Minions Goblin Gang Mega Minion Dart Goblin
Lightning
Mega Minion Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Goblin Gang Mega Minion Dart Goblin Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Goblin Gang

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Battle Ram P.E.K.K.A
Arrows
P.E.K.K.A Archers Mega Minion Battle Ram
Minions
Battle Ram P.E.K.K.A
Goblin Gang
Dart Goblin Battle Ram P.E.K.K.A
Mega Minion
Arrows
Dart Goblin
Goblin Gang Battle Ram P.E.K.K.A
Battle Ram
Archers Arrows Minions Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A
Arrows Archers Minions Goblin Gang Dart Goblin Battle Ram

Defense Synergies 0 13

Archers
Minions Goblin Gang Mega Minion Dart Goblin P.E.K.K.A
Arrows
Mega Minion P.E.K.K.A
Minions
Archers Dart Goblin P.E.K.K.A
Goblin Gang
Archers Dart Goblin P.E.K.K.A
Mega Minion
Archers Arrows Dart Goblin
Dart Goblin
Archers Minions Goblin Gang Mega Minion P.E.K.K.A
Battle Ram
P.E.K.K.A
Archers Arrows Minions Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Dart Goblin
P.E.K.K.A Minions Goblin Gang Mega Minion Dart Goblin
Goblin Gang P.E.K.K.A Archers Minions Mega Minion Dart Goblin
P.E.K.K.A Minions Goblin Gang Mega Minion Dart Goblin
Arrows P.E.K.K.A
Arrows Goblin Gang Archers Minions Mega Minion Dart Goblin
Minions Mega Minion Dart Goblin Archers Arrows Goblin Gang
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Minions Goblin Gang
Goblin Gang Archers Dart Goblin
Archers Minions Goblin Gang Dart Goblin Arrows Mega Minion
Arrows Minions Mega Minion Archers Goblin Gang Dart Goblin
P.E.K.K.A Minions Goblin Gang
Arrows Minions Goblin Gang Mega Minion Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Arrows Minions Goblin Gang P.E.K.K.A
Arrows Archers Minions Goblin Gang Mega Minion Dart Goblin
Arrows Archers Minions Mega Minion Dart Goblin
P.E.K.K.A Dart Goblin
Goblin Gang Archers Arrows Minions Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers P.E.K.K.A
Archers Arrows Goblin Gang Mega Minion
Goblin Gang P.E.K.K.A Minions
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Arrows Archers Minions Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Archers Minions Mega Minion Dart Goblin
P.E.K.K.A
P.E.K.K.A Minions Mega Minion
P.E.K.K.A Goblin Gang Mega Minion Dart Goblin
P.E.K.K.A Minions Mega Minion Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang
Archers Dart Goblin
Goblin Gang Archers Minions Mega Minion Dart Goblin P.E.K.K.A
Arrows Minions Archers Mega Minion Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Minions Mega Minion Dart Goblin
Archers Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Minions Goblin Gang
Arrows Dart Goblin
Archers Arrows Dart Goblin
Dart Goblin
Arrows Minions Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Minions
Archers Arrows Mega Minion Dart Goblin
Arrows Dart Goblin
Minions
Arrows
Arrows
Arrows
Mega Minion
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Archers Arrows Dart Goblin
Minions Mega Minion Dart Goblin
Mega Minion
Arrows Dart Goblin
Arrows
P.E.K.K.A
Arrows
Archers Minions Goblin Gang Dart Goblin
Archers Arrows Mega Minion Dart Goblin
Arrows
Goblin Gang Mega Minion Dart Goblin
Arrows Dart Goblin
Arrows
Mega Minion Dart Goblin P.E.K.K.A
Minions Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin

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