My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Bomb Tower Magic Archer
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Bomb Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker P.E.K.K.A Miner Magic Archer
Fireball
Goblin Gang Firecracker Bomb Tower Magic Archer
Poison
Goblin Gang Firecracker Bomb Tower Magic Archer
Lightning
Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Tornado Miner Bomb Tower Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Tornado

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado P.E.K.K.A Miner Magic Archer
Goblin Gang
Miner Firecracker P.E.K.K.A
Firecracker
Zap Miner Goblin Gang Tornado P.E.K.K.A
Bomb Tower
Tornado
Zap P.E.K.K.A Magic Archer Firecracker
P.E.K.K.A
Zap Tornado Magic Archer Goblin Gang Firecracker
Miner
Zap Goblin Gang Firecracker Magic Archer
Magic Archer
Tornado P.E.K.K.A Zap Miner

Defense Synergies 4 15

Zap
Bomb Tower Goblin Gang Firecracker Tornado P.E.K.K.A Miner Magic Archer
Goblin Gang
Zap Firecracker Bomb Tower P.E.K.K.A Miner Magic Archer
Firecracker
Zap Goblin Gang Bomb Tower Tornado P.E.K.K.A
Bomb Tower
Zap Tornado Goblin Gang Firecracker Magic Archer
Tornado
Bomb Tower P.E.K.K.A Magic Archer Zap Firecracker
P.E.K.K.A
Tornado Zap Goblin Gang Firecracker
Miner
Zap Goblin Gang
Magic Archer
Tornado Zap Goblin Gang Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Magic Archer
Bomb Tower P.E.K.K.A Zap Goblin Gang Firecracker
Goblin Gang Bomb Tower Tornado P.E.K.K.A
Bomb Tower P.E.K.K.A Goblin Gang Firecracker
Firecracker Bomb Tower Tornado P.E.K.K.A
Goblin Gang Tornado Zap Firecracker Bomb Tower Magic Archer
Tornado Zap Goblin Gang Firecracker Bomb Tower Magic Archer
Zap Bomb Tower P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Bomb Tower Tornado
Goblin Gang Tornado Firecracker Miner
Goblin Gang Zap Firecracker Bomb Tower Tornado Magic Archer
Zap Goblin Gang Firecracker Tornado Magic Archer
Bomb Tower P.E.K.K.A Zap Goblin Gang
Bomb Tower Zap Goblin Gang Firecracker Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Bomb Tower
Bomb Tower Tornado Zap Goblin Gang P.E.K.K.A
Bomb Tower Goblin Gang Firecracker Tornado P.E.K.K.A
Bomb Tower Zap Goblin Gang Firecracker Tornado Magic Archer
Zap Bomb Tower Tornado Firecracker Magic Archer
P.E.K.K.A Bomb Tower Tornado
Goblin Gang Firecracker Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Firecracker Bomb Tower Miner Magic Archer
Goblin Gang P.E.K.K.A Zap Bomb Tower
Goblin Gang P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang
Firecracker Zap Goblin Gang Bomb Tower Tornado Magic Archer
Goblin Gang P.E.K.K.A Bomb Tower
P.E.K.K.A Bomb Tower
Zap P.E.K.K.A Firecracker Bomb Tower Tornado Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A Bomb Tower
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Bomb Tower
Firecracker Bomb Tower Magic Archer
Goblin Gang Zap Firecracker Bomb Tower Tornado P.E.K.K.A Magic Archer
Zap Firecracker Bomb Tower P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Zap Tornado Miner Magic Archer
Miner Magic Archer
Firecracker
Zap Firecracker Magic Archer
Firecracker Zap Tornado Magic Archer
Firecracker Tornado Magic Archer
Zap Firecracker Tornado Magic Archer
Miner Zap Firecracker Tornado
Goblin Gang Tornado
Firecracker Miner Zap Tornado Magic Archer
Zap Firecracker Tornado Magic Archer
Firecracker Miner Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Tornado
Zap Firecracker Magic Archer
Zap Firecracker Tornado Miner Magic Archer
Magic Archer
Tornado
Tornado
Zap
Zap Firecracker Tornado Magic Archer
Firecracker Miner Zap Tornado Magic Archer
Zap Tornado Miner Magic Archer
Miner Zap Firecracker Tornado Magic Archer
Zap Firecracker Tornado Magic Archer
Zap Firecracker
Zap Miner Magic Archer
Zap Firecracker Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Zap Goblin Gang Magic Archer
Zap Firecracker Tornado Magic Archer
Miner Goblin Gang Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Tornado
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker Tornado Magic Archer
Firecracker Zap Tornado Magic Archer
Zap Firecracker Tornado Miner Magic Archer

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