My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Miner
Giant Snowball
Barbarians Three Musketeers Miner
Zap
Three Musketeers
Barbarian Barrel
Barbarians Wizard Three Musketeers
The Log
Barbarians Three Musketeers
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Wizard Three Musketeers P.E.K.K.A Miner
Fireball
Barbarians Wizard Elixir Collector Three Musketeers
Poison
Barbarians Wizard Elixir Collector Three Musketeers
Lightning
Wizard Elixir Collector Three Musketeers
Rocket
Barbarians Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Freeze P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Miner Freeze Barbarians Wizard Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Miner Freeze Barbarians

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Rage P.E.K.K.A Miner
Elixir Collector
Three Musketeers
Rage Miner
Rage
Wizard Three Musketeers
Freeze
P.E.K.K.A
Wizard
Miner
Wizard Three Musketeers

Defense Synergies 0 2

Barbarians
Wizard
Freeze P.E.K.K.A
Elixir Collector
Three Musketeers
Rage
Freeze
Wizard
P.E.K.K.A
Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians P.E.K.K.A Three Musketeers
Barbarians Three Musketeers P.E.K.K.A Freeze
Barbarians Three Musketeers P.E.K.K.A
Barbarians P.E.K.K.A
Freeze
Three Musketeers Wizard Freeze
Barbarians P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A
Barbarians Miner
Barbarians Wizard Freeze
Three Musketeers Wizard
Barbarians P.E.K.K.A Wizard Three Musketeers Freeze
Wizard Three Musketeers Barbarians Freeze P.E.K.K.A
Barbarians P.E.K.K.A Three Musketeers
Barbarians Three Musketeers Freeze P.E.K.K.A
Barbarians Wizard Three Musketeers P.E.K.K.A
Barbarians Wizard Three Musketeers
Wizard Freeze Barbarians
Barbarians P.E.K.K.A Three Musketeers
Wizard Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Wizard Miner
Barbarians P.E.K.K.A
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Three Musketeers
Wizard Three Musketeers Freeze
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Freeze P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Wizard Three Musketeers
Wizard Barbarians Three Musketeers
Barbarians Three Musketeers Freeze P.E.K.K.A
Barbarians Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Miner
Miner
Barbarians Freeze
Wizard
Wizard Freeze
Wizard
Wizard Freeze
Miner Wizard
Three Musketeers
Miner Wizard
Wizard
Three Musketeers Miner
Freeze
Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers Freeze
Wizard Three Musketeers
Wizard Miner
Wizard
Barbarians
Freeze Wizard
Miner Wizard
Wizard Miner
Miner
Wizard
Wizard Freeze
Wizard Miner
Freeze
P.E.K.K.A
Wizard
Barbarians Freeze
Wizard Three Musketeers
Freeze
Miner Wizard Three Musketeers
Wizard
Three Musketeers P.E.K.K.A
Freeze
Freeze Miner

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