My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Zappies P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Mega Minion Zappies Miner
Zap
Zappies
Barbarian Barrel
Zappies Electro Wizard Magic Archer
The Log
Zappies
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Mega Minion Zappies P.E.K.K.A Miner Electro Wizard Magic Archer
Fireball
Mega Minion Zappies Electro Wizard Magic Archer
Poison
Mega Minion Zappies Electro Wizard Magic Archer
Lightning
Mega Minion Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Miner Zappies Poison Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Miner Zappies

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Miner Electro Wizard Zappies Poison Magic Archer
Mega Minion
Zap Poison Miner
Zappies
Zap P.E.K.K.A Miner
Poison
P.E.K.K.A Miner Zap Mega Minion
P.E.K.K.A
Zap Poison Electro Wizard Magic Archer Zappies
Miner
Zap Poison Mega Minion Zappies Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Miner Magic Archer
Magic Archer
P.E.K.K.A Zap Miner Electro Wizard

Defense Synergies 2 13

Zap
Mega Minion Electro Wizard Zappies Poison P.E.K.K.A Miner Magic Archer
Mega Minion
Zap Zappies Miner Electro Wizard
Zappies
Zap Mega Minion P.E.K.K.A Electro Wizard
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Zappies Electro Wizard
Miner
Zap Mega Minion
Electro Wizard
Zap Mega Minion Zappies Poison P.E.K.K.A Magic Archer
Magic Archer
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Zappies Electro Wizard Magic Archer
P.E.K.K.A Zap Mega Minion Zappies Electro Wizard
P.E.K.K.A Mega Minion Zappies Electro Wizard
P.E.K.K.A Mega Minion Zappies Electro Wizard
Poison P.E.K.K.A
Zap Mega Minion Zappies Electro Wizard Magic Archer
Mega Minion Electro Wizard Zap Zappies Poison Magic Archer
Zap Poison P.E.K.K.A Electro Wizard Magic Archer
Zappies P.E.K.K.A
Zappies Miner Electro Wizard
Poison Electro Wizard Zap Mega Minion Zappies Magic Archer
Mega Minion Zap Zappies Poison Electro Wizard Magic Archer
P.E.K.K.A Zap Zappies Electro Wizard
Zap Mega Minion Zappies Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Zappies Electro Wizard
Zap Zappies P.E.K.K.A Electro Wizard
Zappies Poison P.E.K.K.A Electro Wizard
Zap Mega Minion Zappies Electro Wizard Magic Archer
Zap Poison Mega Minion Zappies Electro Wizard Magic Archer
P.E.K.K.A Zappies Electro Wizard
Zappies Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Mega Minion Miner Magic Archer
Zappies P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Zappies Electro Wizard
P.E.K.K.A Zappies
Poison Zap Zappies Electro Wizard Magic Archer
P.E.K.K.A Mega Minion Zappies Electro Wizard
P.E.K.K.A Zappies
Zap P.E.K.K.A Electro Wizard Mega Minion Zappies Poison Magic Archer
P.E.K.K.A Mega Minion Zappies
P.E.K.K.A Mega Minion Zappies
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Zappies
Zappies Magic Archer
Zappies Electro Wizard Zap Mega Minion Poison P.E.K.K.A Magic Archer
Poison Zap Mega Minion Zappies P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Zap Miner Electro Wizard Magic Archer
Poison Miner Magic Archer
Poison
Poison Zap Magic Archer
Poison Zap Mega Minion Magic Archer
Poison Magic Archer
Poison Zap Magic Archer
Poison Miner Zap
Poison Electro Wizard
Poison Miner Zap Electro Wizard Magic Archer
Poison Zap Magic Archer
Poison Miner Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Zap Poison Magic Archer
Magic Archer Poison
Poison
Zap Mega Minion Poison Electro Wizard Magic Archer
Zap Poison Miner Magic Archer
Poison Magic Archer
Poison
Zap Poison
Zap Poison Magic Archer
Mega Minion
Poison Miner Zap Electro Wizard Magic Archer
Zap Poison Miner Magic Archer
Poison Miner Zap Magic Archer
Poison Zap Electro Wizard Magic Archer
Zap Electro Wizard Mega Minion Zappies Poison
Mega Minion
Poison Zap Miner Magic Archer
Zap Zappies Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison Magic Archer
Zap Electro Wizard Zappies Magic Archer
Poison Zap Mega Minion Zappies Electro Wizard Magic Archer
Poison Miner Mega Minion Electro Wizard Magic Archer
Zap Poison Magic Archer
Zap Poison
Mega Minion P.E.K.K.A
Zap Zappies Poison Electro Wizard Magic Archer
Zap Zappies Poison Electro Wizard Magic Archer
Poison Zap Miner Electro Wizard Magic Archer

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