My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Miner
Giant Snowball
Bats Baby Dragon Miner
Zap
Bats Dark Prince
Barbarian Barrel
Dark Prince Electro Wizard
The Log
Dark Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Baby Dragon Dark Prince P.E.K.K.A Miner Electro Wizard
Fireball
Baby Dragon Electro Wizard
Poison
Bats Electro Wizard
Lightning
Baby Dragon Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Dark Prince Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Miner Baby Dragon Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Miner Baby Dragon

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Barbarian Barrel Baby Dragon Dark Prince P.E.K.K.A
Barbarian Barrel
Bats Baby Dragon Dark Prince P.E.K.K.A Miner
Baby Dragon
Bats Barbarian Barrel Dark Prince Poison P.E.K.K.A Miner Electro Wizard
Dark Prince
Bats Barbarian Barrel Baby Dragon Poison Miner Electro Wizard
Poison
P.E.K.K.A Miner Baby Dragon Dark Prince
P.E.K.K.A
Poison Electro Wizard Bats Barbarian Barrel Baby Dragon
Miner
Bats Poison Barbarian Barrel Baby Dragon Dark Prince Electro Wizard
Electro Wizard
P.E.K.K.A Baby Dragon Dark Prince Miner

Defense Synergies 0 17

Bats
Barbarian Barrel Baby Dragon Dark Prince P.E.K.K.A Electro Wizard
Barbarian Barrel
Bats Baby Dragon Dark Prince Poison P.E.K.K.A Miner Electro Wizard
Baby Dragon
Bats Barbarian Barrel Dark Prince P.E.K.K.A
Dark Prince
Bats Barbarian Barrel Baby Dragon Poison Electro Wizard
Poison
Barbarian Barrel Dark Prince Electro Wizard
P.E.K.K.A
Bats Barbarian Barrel Baby Dragon Electro Wizard
Miner
Barbarian Barrel
Electro Wizard
Bats Barbarian Barrel Dark Prince Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon Electro Wizard
P.E.K.K.A Bats Dark Prince Electro Wizard
P.E.K.K.A Bats Dark Prince Electro Wizard
P.E.K.K.A Bats Dark Prince Electro Wizard
Barbarian Barrel Dark Prince Poison P.E.K.K.A
Barbarian Barrel Bats Baby Dragon Dark Prince Electro Wizard
Bats Electro Wizard Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Barbarian Barrel Dark Prince Miner Electro Wizard
Bats Poison Electro Wizard Barbarian Barrel Baby Dragon Dark Prince
Bats Baby Dragon Poison Electro Wizard
P.E.K.K.A Bats Dark Prince Electro Wizard
Bats Barbarian Barrel Baby Dragon Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Bats Dark Prince Poison P.E.K.K.A Electro Wizard
Bats Barbarian Barrel Baby Dragon Dark Prince Electro Wizard
Barbarian Barrel Baby Dragon Poison Bats Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Bats Barbarian Barrel Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Barbarian Barrel Baby Dragon Miner
P.E.K.K.A Bats Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Bats Barbarian Barrel Electro Wizard
P.E.K.K.A Dark Prince
Poison Bats Baby Dragon Electro Wizard
Dark Prince P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Bats Barbarian Barrel Baby Dragon Dark Prince Poison
P.E.K.K.A
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A
Baby Dragon
Electro Wizard Bats Barbarian Barrel Baby Dragon Dark Prince Poison P.E.K.K.A
Bats Poison Barbarian Barrel Baby Dragon Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Baby Dragon
Poison Barbarian Barrel Baby Dragon Miner Electro Wizard
Barbarian Barrel Baby Dragon Poison Miner
Barbarian Barrel Dark Prince Poison
Poison Barbarian Barrel Baby Dragon Dark Prince
Poison Bats Baby Dragon
Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon
Poison Miner
Bats Poison Electro Wizard
Poison Miner Barbarian Barrel Dark Prince Electro Wizard
Poison Baby Dragon
Poison Barbarian Barrel Baby Dragon Miner
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Poison
Bats
Barbarian Barrel Baby Dragon Dark Prince Poison Electro Wizard
Barbarian Barrel Baby Dragon Poison Miner
Baby Dragon Poison
Poison
Barbarian Barrel Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon Dark Prince
Poison Miner Barbarian Barrel Baby Dragon Electro Wizard
Baby Dragon Poison Miner
Poison Miner Barbarian Barrel Baby Dragon
Poison Bats Baby Dragon Electro Wizard
Electro Wizard Bats Poison
Poison Miner
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Bats Barbarian Barrel Dark Prince
Poison Baby Dragon Electro Wizard
Barbarian Barrel
Poison Miner Baby Dragon Dark Prince Electro Wizard
Baby Dragon Poison
Poison
Dark Prince P.E.K.K.A
Bats Baby Dragon Poison Electro Wizard
Bats Poison Electro Wizard
Poison Barbarian Barrel Baby Dragon Dark Prince Miner Electro Wizard

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